Yo This is 2-Player The Ways to Play this is with the wasd and cv Keys for player 1(The first selected using the mouse) Player two is the second player selected and controls with the arrow keys and kl keys Kl an Cv both are the sets of attack keys for either player The Goal is to knock your opponent off the stage into the edge of the map using all of the attacks at your disposal
I will report remixes that are just taking credit for my work This Game Is unfinished and I plan to (Eventually) have every TF2 Character with a completely Animated Move-set Pls Don't send Hate I've been working on it for months only to be at v0.03 Changes:Soldier has his Gimmick. The banners Activated by Down special he will select them with his movement keys with down allowing him to not select at all. Pressing the attack button with the one you desire selected (The normal attack not the special attack) will activate It the banner are designed to look like they do in the actual game of TF2 The Conchorer gives Soldier a huge speed Boost. The Buff Banner Makes Soldiers attacks do 1 extra Damage. The Battalion's Backup makes Soldier take 2 less damage per attack.Sometimes entirely blocking attacks. Scout's recovery received a minor Nerf Bugs were Squished. v0.05:(I skipped 0.04 cause this is a big update) Added Scouts Down Special where much like soldier he chooses To Crit-A-Cola or Atomic Punch Which have similar effects to those in TF2 Atomic Punch makes you invulnerable for a shorter period of time while still being able to attack Crit-A-Cola Makes Scout's next Hit deal double Damage Soldier Has His Up-Air .His fastest move for activating but the slowest for ending Soldiers Dair Now launches Up not barely Down Scout Received a Major Nerf to his jab And a Moderate Nerf to his side smash Scout Gained his Side Aerial Soldier Gained his Neutral Special The Blast Zone was Changed and Soldier gained His Side special V 0.06 Scout Has his down air Scout Has acquired his side special meaning both characters are only missing 3 moves! I also messed around with some of the knockback's of scouts moves making them much more satisfying Also Added upward momentum to scouts up Special ADDED A INTRO OH YEAH ITS BAD Scout Received damage nerfs to his down air each hit doing 1 before but now 0.5 and soldier received a 1 damage buff to -Up-Air -Side Aerial -Nair -Rocket V0.07 SCOUT GOT 9 Frames shaved off Side aerial as a whole Both Scout and Soldier can now move during aerial attacks Scouts Sair Now has fixed knock back Soldier has His Side Smash kills at 50?(I think) Visuals:Soldier swings his Trusty Half Zaotoichi Scout's Nair now is easier to follow up into other moves with Scout's Dair's last Hit now Launches up and towards where scout is facing 0.09 Scout has a few changes that I totally forgot to post about and then forgot what they were I think one involved Dair another involved....OH UP AIR NOW Exists as the QUICKEST move in the game with 2 frames of ending lag it can combo into almost nothing though but you can combo into it 2 hits too Soldier gained Up-Smash,Funnily enough the Slowest move in the game but deals a whopping 8 damage and double that with buff Banner as long as a HUMONGOUS hitbox Visuals for scouts Up-Air:A super quick double kick with a bit of choppy animation Visuals For Soldier's Up-Smash: Solder takes a grenade and launches it up with his Shovel where it explodes for huge damage Summary:3 Moves remain until Scout and soldier are Complete!(In total) 0.1 I made changes to the way aerial movement works with scout now not using his full speed during aerial attacks I increased the size of scouts Sair I Entirely Redid soldier's Fair.it is now a multi hit very similar to that of scout's Dair and launches up and out. Both characters now spawn different lengths away from each other.Not inside each other Scout's Hitstun was increased from 0.5 seconds to 0.8 Seconds I changed the way hitsun is done for scout and I will for soldier too I also made it so that Soldiers Rocket will blow up NEAR scout not on scout so that it won't hit multiple times 0.1.1 Soldiers Sair is Now a shovel spinning attack Soldiers Nair now launches at a angle Soldiers up air hits more in front of soldier Scout had his aerial speed while attacking buffed Soldier's Sair does not give Banner charge except for the last hit 1.1.1 Characters now have hurtboxes and certain moves have intangibility on certain parts like explosions and weapons Soldier's Smash attacks now have fixed knock back as well as knock back growth Soldier's up-smash kills later Buffed soldiers aerial mobility by 12.5 percent Fixed how when you jumped if you input an up smash a frame later you get a mid air Up-smash I widened Soldier's Dair hitbox by 16 percent I puzzled through some glitches with both characters Made everybody decelerate slower so they wouldn't just stop before hitting the blast zone Added Soldiers Down Smash and nerfed Soldier's Sair Trying to puzzle out landing lag it almost works though!