Resource chance: Lumberjack: 4-6 Wood from small trees: 5-8 Wood from large trees Gatherer: Food from small bushes: 4-10 Food from large bushes: 8-14 Miner: Stone from small rocks: 2-4 Stone from large rocks: 4-6 Farmers: They do not collect any resource, and they have 1/3 chance to farm up 2-4 food. They are here to help during the later game. Gardeners: They do not collect any resource, and they have a 1/10 chance to spawn a berry bush
Update log: 5/11/19 v1.3 Balance changes -Decreased cost of farmers 100Food 30Wood - 80Food-30Wood -Buffed human life by 20 seconds -Buffed farmers -Buffed Gardeners -Buffed gatherers -Buffed miners 5/11/19 v1.2 Content update -Added gardeners -bug fixes -improved gui 5/11/19 v1.1 Bug fixes -Fixed birth bug 5/11/19 v1.0 Release -Added a rare chance of birth happening, there is a 1-3 chance that it will become a miner/gatherer/lumberjack and a 1-16 chance of becoming a farmer. -Added a shop menu -More resources spawn at the games start. (20) --> (30) 5/10/19 Beta 1.9 -buffed life of humans by 20 seconds 360-420 to 380-440 -Weather now affects spawn rate of all resources -Nerfed gatherers -Nerfed Food income, And food is now decreased by 100% of the population and not 50% 5/7/19: Added High score population 5/7/19: Released to beta _________________________________________________ Strategies: Farmers- when you first start the game, get a few miners and lumberjacks, then get only gatherers after that until you have enough to buy farmers! ------------ I know these strategies are unclear, but soon they will become clearer and easier as i update them. _____________________________________________Planned features: -Thumbnail -Better interface and Gui -More people -Hunters -Animals -Guardians? and Attackers? - vastly planned into the