@GreenConsole - Programming @shinkansen - Level Design/Improvement\ @Lumpy11 - Art @happyrider10 - Art/Level Design/Ideas 21 love-its! YAY *after a year* ... 2000 views... sure. So, here is the alpha state Portal - Subject Two. *Also, no green thingy thing for this. This is very special* 8 TEST CHAMBERS PLEASE CLICK LOVE IT IF YOU DO LOVE THIS. WASD - Move/Jump E/Q - Shoot portals. *You have to play Portal before playing this game. (Even chamber 1 will be hard if not played Portal before)*
No updates until the official release.K? K. ESTIMATED release date: NOPE \\\Added more awesome intro/// \\\\Replaced chamber 2 with one of @shinkansen's levels//// \\\\Added @shinkansen's glitch resolving. And a self-made loading screen//// \\\\Added Weighted Storage Cube and the Heavy Duty Super Colliding Super Button//// \\\\Added awesome intro//// \\\\Removed self-made GLaDOS voices, added the damage thing.//// \\\\Added self-made GLaDOS voices.//// \\\\Fixed some bugs.//// \\\\Fixed the glitches and added some things to the levels.//// \\\\ I gave the turret level a goal.//// \\\\Added Mashy Spikeplate with original Portal Sounds, Also trying to give chamber 3 a goal. .//// \\\\Changed level design. And if @shinkansen agreeds to be the new level designer, the tests will look "pretty good" (GLaDOS quote).//// Includes advanced Portal physics by me. Includes Simplengine platformer engine by me. Includes vector turret by @Lumpy11. (Check out his projects) Includes advanced AI for turrets by me Includes SimplEngine. Includes vector drawings by me. (Like the Aperture Science Handheld Portal Device) Includes original sounds (and edited by me) from Portal 2 by Valve. (Not Portal2Sounds.com)