A (fairly) simple, fun, mobile compatible clicker game! It is still unfinished, as there are only a few upgrades in each shop. If you have any suggestions about things that should be added, or ways to balance the gameplay, just comment. I need feedback to make this good. Note: Just did some gameplay testing, the Omega Upgrades are super OP, but it takes some time (comparatively) to get them. If you have any suggestions on whether I should make the game quick to beat or slow to beat, or ideas for upgrades, comment. Please. ---Instructions--- Click the button! Enter the shops! Buy some upgrades! CLICK!!! --Changelog--- v2.1.1: Tweaked the price of the "Even Stronger Clicks" upgrade. It now costs $200 instead of $250. v2.1: Changed the text engine so it says the whole Money: $5435 thing, and added a display for Clicks/Click. v2.0.1: Attempted to fix a bug where if you enter a shop and are clicking in the same place that an upgrade will appear, it buys it for you. v2.0: Fixed all bugs from 1.9 that I could find! The game officially has Omega Upgrades! v1.9: Still not fully playable, but at least you can get an idea of what is going to be in 2.0. The upgrades sometimes disappear once you leave a shop, so I have to fix that. v1.6: Started adding a new shop: The expansion shop! It is a tall tower where you will be able to buy expansions for the other shops! It is not finished, and doesn't have any upgrades. v1.5: Changed the text engine to a pen text engine. the z-looking things are supposed to be twos. v1.4: Changed the way the upgrades display their info: It now shows up in place of the icon! v1.3: Added a new upgrade: Click Cascade! It increases your clicks per click. Also added a new thumbnail. v1.2: Still haven't added more upgrades :P Added a text engine for the number displays instead. The reason I did this before adding more upgrades is because the variables show over the description of the upgrades, so you couldn't see the description of the upgrades. There is a bug where the money can sometimes flash on and off when rendering. I will probably fix this with a pen text engine that I am making. v1.1: Added my intro. v1: The game is completely playable now! Added a whole new shop, changed the name of the shops, added two new upgrades, and fixed a bug where the game would automatically buy things when you had enough money. There is still a bug/unintended feature where you buy as many as you can of an item when you buy it. v0.4: Added music- Endgame by Waterflame. v0.3: Reworked the shop a bit, and made it so you can buy the two items in the shop. v0.2: Drew an icon for the first upgrade. (The mouse cursor that took me 30 minutes to draw.) v0.1: Shared! You can't do anything except enter and exit the shop, and click the button. If you scrolled all the way down here, congratulations! You get sneak peeks at future versions of the game! To do: Add clicks/sec upgrades
All code by me. All art by me. Music is Endgame by Waterflame. Waterflame on Newgrounds: https://waterflame.newgrounds.com Everything else by me.