A fun 2d arcade dogfighting game where you play against an opponent—either a friend or the AI—to destroy their plane with a bunch of fun weapons and other stuff. I'll let you figure out and get the hang of the controls by experimenting, but Player 1 uses the arrow keys to move, M to shoot, N to use their special, and J to preform their maneuver. Player 2 uses WASD to move, F to shoot, G to use their special, and Q to preform their maneuver. You have a variety of selections in the game and player setup (and they will preserve even after you click the green flag) but it's easier to figure out what they do by trying them out than by me explaining them. You can show game stats and options using the U and I keys respectively, and hide them using O and P. You can also reset the options by pressing R. Oh, and because I'm so lazy, I put in keyboard shortcuts for the main menu: Space to play, G to enter game setup, and S to enter player setup. Now go ahead, try out the game!
This is my newest scratch game that I've invested a lot of time in recently. I started this a while ago and have worked on it sporadically, so the code is less functional or efficient than it could be, but oh well. Also, you'll have to click the green flag to replay—preferably multiple times, since scratch is kind of glitchy. All graphics (bad as they are) are my own, but the sound effects have been obtained from various sources on the internet, especially the inspiration for this game: Dogfight by Rock Solid Arcade. Some things I've left out—such as turret missiles warping over walls—on purpose, either to reduce lag or for questionable game design motives. If you're curious about the names for the stats and options: X-Y-Cdwn is the amount of time remaining before player X can use weapon Y. GC/RC health is the health remaining for the Green and Red cannons (which can be destroyed to win the game, by the way). AAI is the aim assist intensity for the laser, which corrects the laser by the adjustable value. Player/Turret FR is the fire rate for the players and AI/turrets (the lower the number, the faster the rate). The rest are self-descriptive. Thanks, and please enjoy!