Bru here! (LOL) I totally forgot it was my turn to do this again. xD I didn't know much else to add, so here's what I did: -Programmed the collars & bandanas -Made the closet close if you leave the bedroom -Drew a really ugly pawprint on the glass table (only to realize you can't really see it anyway), so you can revise/delete that. xD _____****_____ Bru (again, LOL): K I deleted the bottom bit of the Project notes-- hope that's okay? It was getting laggy. D: I added: -Bandanas and collars, not programmed. -changed the font on Caper's mat. Bru: I added: -A running animation for the Agility game. Which. took. forever. Even though it's a really simple one. ;-; -Fixed the glitch where the Novice course wouldn't finish. Which took such a long time because I kept looking in the wrong place, darnit! I hate it when that happens! *facepalm* xD -Removed an unnecessary part in Caper's animation script. -Made Caper show when the Agility game is over, and hide when he's eating & drinking/on the couch/chair. -I sorta did a outline for the bandana but I had trouble on it, so you can redo. xD -Moved the Agility variables so they aren't in the way of the instructions. What needs done: *I think there are some unnecessary scripts in Caper's sprite we can delete. *Redraw/revize & color the bandanas/collars *New Agility Obsticals *Aframe penalty *Fix the going/up the Aframe a bit if possible. _____________________ Pup here! Omg! This took forever, but I fixed some agility glitches: ~*Steadier pace rather than constant key pounding ~*Caper travels A-Frame better Plus, I also: ~*Animated water bottle & food bag ~*Fixed glitch w/ food & water dishes ~*Made Caper a closet in his bedroom Now we need: *Running animation for agility game *A-Frame penalty *New Agility Obstacles *Bandanas & Collars for closet Glitches to be fixed: *A-Frame still not perfect *A-Frame totally off in novice? KK a very busy Bru here. xD Here's what I added: -The Agility Game. There's 3 levels; Novice, Open, and Excellent. Here's what we need: *Maybe animate a quick running animation for the Agility game? *Can maybe someone make it so you get a penalty if you jump up onto the A-Frame? I totally forgot about that part. xD *Also you might be able to make the part where Caper goes up/down the AFrame a little better, like just making it if he touches the green or yellow it will change his y position, but it was late at night when I programmed the AFrame part so I don't remember why I did what I did. xD *What if we made a new obstical to go into the Excellent part of the minigame? I was thinking Weave Poles that you used the up/down arrow keys to hop through them, but idk. xD *Feel free to revise anything I drew in here ._. *Anything else ________________________ Dazi: I did everything on Pup's list except the game, and I fixed some glitches. Pup again! So here's what I did: -I animated the fireplace -I added a leather couch and a leather chair. SO sorry Bru and Sun! I had to shrink your fireplace so it would fit!! - I added a coffee tablle -I added a food bag and water bottle -Made the trees more...leafy xD -Made the window sills platforms -Made it so Caper can sit on the couch and chair when you click them, and then get off it when you click him. -Added a new room (I made the first room the hallway, second the livingroom, and the new, third room will be the bedroom) -I added a rug to the living room (which you can click to change the color) What we need: *Eating/drinking animations *Bed Re-drawn *Toys: Rubber duckie, Green tug toy, and stuffed cat/raccoon/fox toy *Pig ear to chew on *Green Mat for food dishes with "Caper" on it *Agility/Obedience/Hiking Game Anything else really...LOL. So I think I made a lot of progress! We're pretty close to done. :) ---------------- ~Pup~ Bruney: Here's what I added -Put wallpaperish designs on the bedroom wall and put a border. -Added a bit more detail to the fireplace brick. -Added a fire to the fireplace. Click it to turn it off/on. Also I made it so that if you leave the fire on and go outside, the house will catch on fire. LOL JK xDD Jk about that last part. -Made food and water bowls. Right now you just click on them to refill them -Made Caper + bowls fall if they are not touching the ground. -I made Caper pick random animations to do.. But I wonder if there's an easier way to do it? I've always wondered.. I mean for this I created a variable and a list, and that just seems like a lot. D8 -Kinda made Caper eat/drink (since there's no animation he just shuts his eyes for now, LOL) out of the bowls, but I don't know if I did it right? :o Needs to be done: -We need a eating/drinking animation for Caper... right? *leather couch/chair in living room (like this http://www.seanscarpetcare.com/images/hardwood-flooring.jpg) *maybe glass coffee table *Agility/Obedience or hiking game *toys (green tug or chew toy, rubber duck, stuffed raccoon or fox) *bowls w/o name (like http://dog-advice.com/wp-content/uploads/2012/04/cr_6a145308a65d2b93e38bd9f70996764a.jpg) *maybe green mat or rug under bowls w/ name *bed (like http://www.labretriever.net/wp-content/uploads/dog%20bed.jpg) *pig ear treat ________________________ Dazi: Pup wanted to do it next, but I stole it. >:D Just kidding, just kidding. xD What I did: *outside *hardwood floors *living room w/ picture windows *bedroom w/ fireplace *mat/stone path to enter/exit Needs to be done: *leather couch/chair in living room (like this http://www.seanscarpetcare.com/images/hardwood-flooring.jpg) *maybe glass coffee table *Agility/Obedience or hiking game *toys (green tug or chew toy, rubber duck, stuffed raccoon or fox) *bowls w/o name (like http://dog-advice.com/wp-content/uploads/2012/04/cr_6a145308a65d2b93e38bd9f70996764a.jpg) *maybe green mat or rug under bowls w/ name *bed (like http://www.labretriever.net/wp-content/uploads/dog%20bed.jpg) *pig ear treat