THIS IS A DEMO OF THE CANCELLED FNAMR3. https://scratch.mit.edu/projects/394659872/ FOR THE ACTUAL FNAMR3 THAT WAS RELEASED. The recently announced Mew Minder's Terror is in need of help. Suspicious activity at night has been reported as well as unusual behavior in systems. If they're to open the new entertainment building with these issues, their reputation would be devastated. They're offering $62550.99 to have these problems fixed. You take the task, believing that all of this is just some fairy-tale caused by some small error in the systems. After fixing them you can take the lustrous fortune and who knows what you will do with it? But your expectations are very wrong. This hasn't to do with the building, it has to do with the Pokébots; "living" animatronics powered through machinery. They've grown suspiciously aggressive, and they're after you! You have not even the faintest idea of what you've put yourself into. Instructions: Power: Every night you are given a limited amount of power. Many systems will drain power, and until you reach 6AM the power must not be fully depleted. If you run out of power you will experience a blackout, and someone will come with this dreadful opportunity. Office: This is where you stay. Here you must defend yourself from aggressive Pokébots that will make the attempt to get into your office. There are many defense mechanisms to keep you from the Pokébots. Door and Light: On your left, there are two buttons, the door-button and the light-button. The light-button lights up the hallway, revealing any Pokébot in the doorway. The door-button will close the passage from the hallway to your office, preventing anything from coming in. However you have a limited source of power, and using this system will drain your power quicker. Camera: Click the camera tab while on your right to use it. Using the cameras will drain power, but it is needed to progress the night. Areas of the building are displayed and can be used to search for Pokébots. Floors: There are two floors, which each can be accessed by the "switch floor" tab. Each floor houses different Pokébots and different systems. Vents: By accessing the "toggle vents" tab, you will be shown the vents in the building. By clicking "switch floor" you can access the vents in the other floor. Each ventilation duct can be closed, but only one at at time. However, if the "vent systems" button in CAM07 is red, the vents cannot be closed. Malfunctioning systems: CAM07 has two reboot buttons, the "power circuits," and the "vent systems." If their respective button is red, that system is malfunctioning. Malfunctioning vent systems prevent any closing of vent doors, while power circuits will prevent the door at the left of your office from closing. To repair either one, just click the red button and it will automatically repair it. Activate Lure: Any Pokébot on Floor 2 is sensitive to noise, and will track down any noise source. The "activate lure," when used will trigger a lure sound. Whatever camera you're on, if a Pokébot is at a room which connects directly to your camera room, the Pokébot will move to your camera. Power Ventilation: On CAM04 you have a FNaF2-Music Box-esque system. This system powers the ventilation and slows anything that may travel through the vents. Just click the "power ventilation" button to keep it going. If it is unwound / not powered, eventually any vent Pokébot will unexpectedly arrive at your office. Good luck to you, volunteer.
Credits: Characters: Based off Pokemon, owned by Nintendo LTD. GAMEFREAK Creatures INC. OST: Title: Pokemon ORAS - The Drought Jumpscare: Edited from Tubbyland Return - Dipsy's jumpscare sound. In-game sound origins: Fredbear and Friends: Left to Rot FNaF FNaM (not the remastered version) Old @MegaCrusher500 FNaF games Game inspiration: FNaF, owned by Scott Cawthon Pokemon, owned by Nintendo, Creatures and GAMEFREAK Alpha version includes: 1 night, 3 characters, excluding you Many systems (there are more to be added in the final version)