Note: Press green flag again if you don't immediately see the loading screen. ===Objective=== Try to get to the exit by collecting three keys & unlocking the door. Beware of enemies & traps! ===Controls=== (general) move left = A move right = D jump = hold W or L duck = S dash = hold K while moving shoot gun = Space or J (ladders) grab ladder = W or S dismount ladder = A or D move up ladders = W move down ladders = S (swimming) swim up = keep pressing W or L swim down = S ===Enemies=== Frog Hops at you, but can't move otherwise. You can duck & shoot him when he's standing still, or normally shoot him when he's jumping Snake Slithers back & forth & then goes upward at the ends of his pattern. Shoot him when he goes up, he's too short to shoot when he's slithering. Spider Crawls back & forth. Just duck & shoot him & you'll be fine. Bat Stays still, but if you get too close, he'll start flying at you in a wavy pattern. Jump & shoot him or just time your shot to when he's near you. Scorpion Like the spider, but he'll charge at you when he sees you. Duck & shoot to get him, but it's better to get him from behind. Ghost You can't kill this guy, just duck underneath him when he arrives & then continue onward. Ceiling Trap Don't step on this button, or else the ceiling will fall on top of you. Try to avoid the button or just be ready to get out of the way when it does fall.
Pixel-art sprites created by Electric_Programer: https://scratch.mit.edu/users/Electric_Programer/ The latest advancement in my new adventure game I'm working on. I hope to make it a full game someday, but until then, enjoy what I have so far. The level design is a copy of the first area in the game "Super Pitfall" for the NES, which I hope the full game may be an improved port of. ===Update Log:=== Proof of Concept: Initial release v0.1: -Major improvements to lag issues -Worked around glitch where you could jump up walls - Improved graphical display in full-screen mode (I really should have figured this stuff out when I released the first version but oh well) v0.2: -EXTREME lag fix (should run at 25-30fps now) -Fixed glitch where walking into wall makes you have a seizure -Fixed glitch where you climbed ladders infinitely -Fixed glitch where you could go into the block next to a ladder -Fixed glitch where you spawn right above the spikes if you die -Fixed minor glitch where the top & bottom of the stage have random tiles in them -New movement speed (to accommodate increased fps) -Gold bars are now collectible -Added scoring system -Added water controls -New jumping physics v0.3: -Improved GUI -Added enemies & hazards -Added lives -Added ability to shoot (space) -Added ability to duck (S) -Fps checking is now automatic -Changed opening to a loading screen instead of the clones all coming in -Added dying animation -Added an ending -Added locked doors -100 points now gives you an extra life -Edited bottom of screen (black instead of orange) -Fixed glitch where you could shake the screen when going down ladders with S & A/D near a wall -Unfortunately the lag from previous versions has returned due to the enemy engine :( (hopefully it's not too bad though) v0.3.1 -Hopefully fixed some of the lag issues (also I unshared v0.3 because it was near-unplayable due to the lag) v0.4 -Major performance enhancements -Made it so up to 5 enemies can be on-screen at once -Increased speed at which enemies & items can spawn in -Added character & enemy designs (courtesy of Electric_Programer) -Added enemies under the water -Fixed glitch where random items appear under the water -Enemies (should) now all come towards you when they spawn in (instead of potentially spawning & immediately going off-screen) -You can now shoot up to 5 bullets at a time -Lives now can't go past 9 (if you get a 1-up past 9, you just get 100 points) -Fixed bat's movement pattern -Decreased all hitbox sizes (due to new graphics) -Fixed respawn-invincibility frames -Fixed glitch where frogs could jump through walls -Enemies can now move over the tops of ladders v0.5: -fixed respawning into pit glitch -fixed random invincibility from enemies glitch -fixed glitch where the player from became partially in the ground when landing -fixed item spawn latency (if there's still a delay in some things showing up, that's a result of Scratch's clone limit, which I sadly can't do anything about) -enemies now don't respawn unless their spawn point is offscreen as well as the enemy itself -change crystals to keys (meaning no flashing colors) -improve bullet mechanics (you can't hold space/J to shoot rapidfire) -fixed waterfall not working -added new background, floor, and water textures -fixed ghost movement -made the falling ceiling possible to escape from both sides -improved jumping physics -you can now run by holding K -you can now use J to shoot and L to jump if you prefer a two-handed control scheme -improved GUI (including getting rid of the .jpg compression on most of the text)