move the sliders and every 5 seconds it will restore these values onto the cloud. if you are a new scratcher it will not store your information on the cloud because of Scratch rules. I challenged myself to make a cloud storage capable of storing 2 variables of any value (at least above 0) and be able to extract the encoded data (because cloud variables here on scratch can only store numbers, you know), and I was able to pull it off entirely in one backpackable Sprite. I really like the fact that 3.0 can have cloud variables as long as you want (as far as I know of) :D the code is made up of 4 custom blocks. each of these custom blocks comes with 2 parameters. for the "pack," "unpack," and "create new data slot" custom blocks, the two parameters represent the length of a string if that string was the maximum value of your variable. (basically just use length of [max value of variable]) the reset data has two parameters also, but these parameters are different. the first one is the two values in the other blocks' parameters added together, and the second is a sample username. idk if I did a good job at explaining the parameters, but here's an explanation of what each block does: the unpack block takes all the number data from the 2 cloud variables and turns it into the data on the visible lists on the screen: usernames and the slider values. the pack block just turns all that data back into cloud data. the create new user data block thing adds the username of the current user and a bit of placeholder data onto the end of the cloud variables (because it has to be done in a specific way) the reset data block just resets the data and puts placeholder data there as well as to not confuse the programming when running for the first time (just in case ;D) it is also recommended that you unpack the data before packing it again to keep the data live and up to date whenever there is more than one person using it at a time.
creating a thing for a friend or two if this works, then we can do part of an especially big boy and don't forget: big brother is always watching might put an explanation of how the data is organized in the cloud variables in a later time