In this game you will have alot more animitronics after you than the first game. First to worry about is Playtime Lucky and Playtime Hope. They are active from the first night and on. For Lucky, simply just slip on the mask and youll be safe. But for Hope you have to hold the flash light on her to mess up her vision. She'll go back to her stage to rest her eyes until there ready again. Next up is broken Hope and broken Lucky. They are the scraped up animitronics from the first game and this time are alot less patient. Lucky crawls in the left vent. Flash the light on him to make him go away. Hope crawls in the right vent. Flash on her to make her go away. Play time Tepti is a tricky one. He is litterally everywhere. In the vent or maybe in the hall. The only place he wont be in behind you. Behind you is another animitronic that requires a wind up. His name is Yarff the Pirate Wolf. Wind up his music box to keep him performing BEHIND his curtain. If you forget to, him and his parrot will give you a personal show, OUTSIDE of his curtain. His parrot is a little different from everyone. He wont kill you but he will be a distraction. He is also the way to know if your winding. If your winding the box, Parrot Pin pan will do a little dance. This game need volume up and a game face. Get ready for Five Nights at Luckys 2!