2019 Extended Story Assignment 2: Instructions are below, click the green flag to begin. The experience is best in fullscreen mode (button located in the top right corner of the project). Tutorial Found Here http://cubeupload.com/codes/1c71d7 A and ← = Move left. D and → = Move right. W and S or ↑ and ↓ = Rotate Shield 1. White attacks can be blocked. 2. Green areas of attacks are harmless. 3. Red attacks cannot be blocked and must be avoided. 4. Blue attacks don’t disappear immediately when deflected. After getting hit by one, you’ll receive slightly more iframes than normal.. 5. Yellow attacks are faster than normal and can target the player, but can still be blocked. They also allow less iframes, meaning if you’re hit by a lot of them in quick succession, you’ll take a lot of damage. 6. The player uses a barrier to block the onslaught, while using A/D or arrow keys to dodge unblockable moves.
All code, story, and art done by me. Sound Effects Sources: Undertale (2015) Fire Emblem Heroes (2017) Music tracks used and origins: 1. Fire Emblem Fates: Dusk Falls A Dark Fall Alight Contest of Pride (Blast) Desire Below Desire Below (Flow) 2. Fire Emblem Premium Arrangement: War of Shadows 3. Persona 5: Blooming Villain 4. Cuphead: Hi-Sea Hi-jinx 5. Smash Ultimate: Power Hungry Fool