I started off with one helicopter and a baby. I created a new costume for the helicopter when it "picks up" the baby. I used a variable to Identify that My Helicopter was wearing the second costume. I applied keyboard directions to the helicopter so it would move (Direction Arrows).When The Helicopter was both touching The Helipad and wearing Costume2 The Game resets its self with a point added onto its score. I programmed the baby to appear randomly after a point so there is no expected regenerate place. I then Duplicated the Helicopter And Helipad. I Changed the colour of both the helicopter costumes so that the player can tell whom they are. Replaced keyboard controls with "go to mouse-pointer". I then added scores for each player On the basis that a return flight ,with baby, was 1 point. I then had to go back to my project and delete the second helipad as we were only meant to have 1 base.