Click the appropriate button to activate each command This simulation is designed to function like real Drop Tower at Kings Dominion. Power Up: 1) Press the e-stop twice 2) Turn power on 3) Switch Mode to 'Man' 4) Reset the trouble light (resets e-stop) 5) Click and hold 'Lift Down' Until the catch car is at the bottom of the tower and the Ride Start starts blinking 6) Press 'Ride Start' 7) Switch Mode to 'Auto 8) Press Dispatch Resetting the ride: If at any time the auto stop or e-stop is engaged, the ride must be reset manually 1) Switch mode to manual 2) Ensure E-Stop is not 'pushed in' 3) Reset the trouble light 4) Lower or raise the catch car to the lower position 5) If the ride start button is not flashing, the catch car is not touching the 2nd lowest sensor 6) Press Ride Start Ride Start won't engage If the ride start is off, it will be either A) Off or B) blinking. The the light is off, not all conditions have been met to turn the ride start 'on'. Jog the catch car to the 2nd lowest sensor, ensure the e-stop is not engaged and power is on and no faults are present. This simulation can be ran manually by jogging the catch car up and down as well as locking and unlocking it from the carriage. When the carriage is unlocked from the catch car at any point higher than ground position, it will 'free fall' back to the ground.
V.4 This is an updated version to my previous drop tower project that can be found in my profile. This simulation is not fully completed, but is functional. If there are any issues, please let me know. Features to be added in any order: A) Working Panelview B) Active Faults C) Updated Graphics D) Working restraints E) Brake Test Mode