INSTRUCTIONS: Press Left and right arrow keys to change the Camera θ or Rotation. Press W and S to change Camera Y. Press Q and A to show and hide light. Click Planets to see their perspective and Click the Sun to go back. DEBUGGING: If the "Perspective Mode" is bugging. Set to Turbo Mode and click as fast as possible at the center of the Sun as close as possible until one of the planets set to Perspective Mode. PS: If you run this in either Phosphorus or Sulfurous (Yes, that exists. Check it out here: http://newton.nes.aau.at/~sulfurous/ ), it would not work. MAIN STUFF: See the Secret Message By The Light TIP: You can use the light for measuring the depth right and left arrow keys to change camera x its makes the illusion of 3D - But the illusion is quite not perfect because of the minimum % of size NO UNITY 3D NEEDED (duh) Unfortunately, I can't display the asteroid belt and gas giants and other stuff farther because.. you know.. (Out of range, but scrollings + 3D = Much Pain to code) MISC INFO / FUN FACTS: 1. 1 Earth Year in the simulation is 12.03 seconds, just call it SEY for "Simulated earth year" 2. It will take about 8085 SEYs or 1d, 3hrs, 3mins, 44.25s for the planets in the simulation to re-align. I wonder who will wait for that long. (UPDATE: This MIGHT be right or wrong. I calculated this by finding the LCM of 360/88, 360/-245, 1, and 360/675, which is basically how much SEYs does it take to complete 1 orbit. Tell me what is the correct answer in case this is wrong :p) UPDATES: ---------------------------------------------------------------------- 2016 NOV. 1: Made the Y axis also change in Prespective Mode OCT. 8: Smoother Moving. Since this makes a Spin Speed limit, i made a counter for that. SEPT. 18: Semi-Fixed Perspective Bug SEPT. 17: Preciser orbits, click on a planet to see its perspective (This Feuture is still buggy), Click on the sun to go back. Press Q to show and A to hide light ---------------------------------------------------------------------- 2015?-2016? JAN. 20: CHANGEABLE CAMERA Y (USING W AND S) JAN. 16: 2D VIEW (AT LEFT-BOTTOM) ---------------------------------------------------------------------- 2014 NOV. 23: SPACEMARK (the black star, where you start the position of the camera), and CHANGEABLE CAMERA Y POS NOV. 20: CHANGEABLE CAMERA X POS NOV. 18: FIXED ORBIT, but if align planet sizes not to scale TO SCALE: Mercury < Mars < Venus < Earth -------------------------------------------------------------------------- TRUE STORY: i just made this by accident ill make a orbit script then i forgot the cos(y) thing so that what is show a 3D Orbit
CREDITS: Music: Pinball Spring 160 by Kevin MacLeod (incompetech.com) Others: Me BUGS: - Layer Bugs (planets not being shown at the front or back correctly) Script for the 3D Orbit (This is the outdated version): Get this Script: (When Green Flag Clicked) {Set ["variable name"] to (0)} (Forever) {go to x: ((sin of ("variable name")) times ("n")) y: (0) {Change ["variable name"] to ("<set what you'd want value>") then connect this inside of the forever... (if <<(cos of ("variable name") < (cos of (270)) and (cos of ("variable name") < (cos of (90)) then) {go back (1 (set 1 if this was the 1st planet))} (if <<(cos of ("variable name") > (cos of (270)) and (cos of ("variable name") > (cos of (90)) then) {go to front} {go back 1 (set 1 if there have 2 planets and this was the 1st planet) (use this script only if you have 2 planets or more) {Set Size % to (( ("variable name") x (n) )) } Then Test... To Test Click The Green Flag