I was bored... This project approximates pi without using an actual algorithmic equation. (Meaning this is a really stupid way of approximating pi). Basically, it defines a circle of radius 1000. It then "fires" points randomly into a square that lies in the cartesian plane with a side length of 2000. Based on the ratio of how many points fall inside the circle(times 4) to the number of random points fired, pi can be approximated. Plz note that in theory, this works, but not really... You need billions of points to approximate pi accurately, and the random number generation must be trully random. As usual, set to turbo. BTW, does anyone know how to add more decimal points to scratch? I have a rough idea of how, but it's kinda cheating...