welcome to plake! plake is a simple platformer making tool that allows for easy making and sharing of platformers and games! to begin, choose what you want to do on the main page. -- main page quick rundown: -- play - allows you to input a level code or play a built in sample level make - the heart of plake, make a level in plake playlists - allows you to input a playlist code and play a group of levels settings - change the colour of your player -- making a level -- plake allows for super simple level making with just 2 tools. line (1) - click 2 positions to draw a solid line red line (2) - click 2 positions to draw a line that makes the player reset to the start when touched drawing lines: when using plake it is important to know how to draw lines. do NOT drag from 1 position to another, instead click the start of where you want the line, and then click the end of where you want the line. editing lines: plake allows for simple editing of lines. [z] - delete the last line [spacebar] - straighten the last line you drew to either the X axis or the Y axis. -- sharing levels -- plake uses a system of level codes to share levels. once you finish making a level and you have tested that it works, press the floppy disk icon. plake will load (see below) and spit out a level code. triple click the list value and press [CRTL] / [CMD] + [C] to copy the save code. paste this code somewhere safe, or send it to a bud to let them play the level you made. they can press play, load from code, and insert the save code into the ask box. your level will instantly load onto their screen and let them play using the arrow keys or [WAD]. TECHY STUFF: -- info on loading -- so, you've probably noticed the loading screen. this is actually really loading. i have tried using run without screen refresh, but decided that it would be better slow and stable instead of instant and laggy. if you really want to skip level loading, press [SHIFT] and the scratch green flag at the same time to activate turbo mode. turn it off once the save code gets generated. why isn't there loading screen while loading a level to play?: the script for loading a level to play is much much faster and more efficient, making run without screen refresh not laggy whatsoever. -- lag -- the level preview in make mode, is not representative of how laggy the level is. make mode is constantly running a couple of scripts that make the game appear much laggier than it actually is. play and playlists do not suffer from this. -- save code format -- save codes are in two types, playlist and normal. playlists use ";" to seperate levels. normal codes use ":" to separate lists and " " to seperate parts of lists
https://scratch.mit.edu/discuss/topic/375142/ is the official save code sharing post please share them instead of on the comments here. thank you so much for trying out my project. i have worked so so so so much on this (since around march/april 2019) and i would really appreciate it if you commented just saying something about my project. if something doesn't work, please don't say "it doesn't work", it's easier to find out what's wrong with something like "when i change my character in the settings menu the colour doesn't actually change" please, please, please don't try posting your level codes in the comment section. they will get messed up by formatting and probably will exceed the scratch comment size limit. credits: thank you so much to everyone who helped me preview and test this game. @thekingrafael for helping a lot with big things like loading and saving, and smaller things like straight lines @avobog for just being a nice person and being my friend @doctorjaun for helping me with a couple of scripts @griffpatch for being one of the inspirations to start this whole thing and also helping fix the jumping issue. @bybb for testing and saying nice things thanks for the preset levels: @Jeffalo @Avobog @Pro_Gamer_dude @neeb132 @archerdan @pixelsofpower @Sirolf5 @geckos121 @Emilusio honestly, i have worked so long on this project, i have definitely forgotten a few people. please inform me if i did forget to put your name. update list (not incl. addition of preset levels) : Nov 06, 2019 - release. Nov 09, 2019 - with a lot help from @griffpatch, i fixed a glitch that made jumping off of diagonal surfaces glitch sometimes. Dec 19, 2019 - added another easter egg ;)