WASD - A moves left, D moves right. W to jump. S to crouch. G to dodge. Hold a direction while dodging to go in that direction. Hover the mouse over the red circle and click it to edit its properties. Click again to let go of it. In the air, after the peak of your jump, press S to do a Fastfall. If you hit a wall at a fast speed, press G right before you hit the wall to "Tech" and break your fall. The red circle can be configured to your liking, as it is an active hitbox. The blue notch thing is a ledge. You can grab it by falling onto it. If you grab the ledge: - Press forward to get up. - Press up to jump up. - Press back or down to let go. - Press dodge to roll onto the ledge.
Alt. version of my Testing Playground project with big stage to emulate the Subspace Emissary stages. The camera freezes in place if you get hit and resets after you get out of hitstun. (Option available as STAGE_MODE in the debug options by clicking on the header) Changelog: - Being stuck in the stage now causes the game to put you in the closest opening (press 1 while the pointer is in the stage to see it in action) - Jump and dash effects now angle in the direction the character is moving - Ledge and respawn platform now have timers Misc. sounds from Dragon Ball FighterZ Super Smash Bros. All graphics hand drawn in Scratch's built in paint software