Read entire instructions and notes before clicking green flag. ---------------------------------------- L/R arrows // A/D keys to move left and right respectively, space key to zero x and y speeds, and W/Up arrows to jump. GrappleGun controls: Click to use the GrappleGun. Press space to pull towards the hook. GelGun controls: Press the e key to change gels (2 for propulsion, 1 for repulsion (or anything else) Click and hold to shoot. Equip controls: Press the q key to equip the two different guns. 1 for grapple, 2 for gel, and 3 for terrain.. If you are the 100th viewer, you get a love-it, and if you get 250th view, you get a favorite.
*READ WHOLE THING BEFORE DOING ANYTHING...* |/ | \| | | Twig---build 7.0 LostMost, less on sprites time, more on scripts time. ---------------------------------------- ADD YOUR SHOUT-OUT HERE! I am giving people advertising space trades. ---------------------------------------- Question: What would you like me to add? Feel free to post in the comments... ---------------------------------------- Neat little function for determining max jump height: f(x,z) = (e^x)-z ---------------------------------------- Now has a run cycle! ---------------------------------------- CAN WE GET 300 VIEWS?! -------------------------------------------- The BEST physics engine ever, now with grapple guns and gel guns!! -------------------------------------------- Scratch Team, I made the scratch cat better. Just take off the cat's "cloud boots". Fixed a bug with images! ------------------------------------------------------------ Older: v2 Now complete with debug mode and slant detect! v3 Now has an upper sensor. (and a falling code) Make your project out of this. Now fixed EVERYTHING in v4! Make this into your own today! (You must give me credit in an info screen in your project, and in the project notes.) ------------------------------ Finally made into a scroller in v5! (and fixed no jump bug in Flash) Xephyr (official release name) releases: v1: added animation, made code optimized for animation, and had fun with the name v1.2: nerfed speed v1.3: added speed failsafe v1.8: fixed jumping problems in player v2.0: fixed jumping physics v2.8: fixed velocity zeroing and jerkiness, fixed jumping, fixed upper collisions and added a velocity zeroing command v3.0: fixed A TON of velocity stuff v3.2: added a new feature where if your head touches the ceiling, your speed gets halved and rounded v3.8: nerfed acceleration v3.8.9: fixed scripts a little v4.0: fixed velocity scripts & added lowered air resistance v4.4: added no-jump-until-you-touch-the-ground feature v4.9: i have no idea. v5.1: fixed gel concept v5.3: fixed blue gel ... 6.0: added tools 7.0: added tool select and gel gun 7.2: fixed blue gel and gel gun --------------------------------------------------------- Look at the rules for details before remixing: http://scratch.mit.edu/projects/11512285 --------------------------------------------------------- Not much, but what it is made into is the End User's choice. http://scratch.mit.edu/projects/12264057/#player if you want to view another project... BT 'dubs, I have a more popular project than this. "Ultimate Rage Maze of Ultimate rage".