First Person Shooter Defense Battle: Minigun DESCRIPTION In this game, you are manning a sandbag-fortified machine gun nest armed with a minigun, a weapon of extremely high fire rate, high firepower and decent range. Shoot the enemies. There are currently five (but will be more soon!) levels; survive all waves to clear each level. Afterwards, proceed to endless mode and try to get a high score. INSTRUCTIONS Space to fire. Use mouse to aim. Hold Q to precision aim, increases accuracy by a lot. E to pick up ammo. F to throw grenade, one-shot-kill all infantry and unarmored vehicles. 4 for Artillery Support, large-radius instant destruction for everything. R for Reinforcements (Notice enemies dying without you shooting them) 1 to repair sandbag forifications. TIPS Enemy Types: Assault Rifleman/Submachine Gunner: Standard enemy with moderate damage, range, medium-high accuracy and relatively high rate of fire. Has a bulletproof vest and helmet: medium-high health. Shotgunner: Burst-shot enemy with high firepower, short range, medium-low accuracy, and low rate of fire. Has a bulletproof vest and helmet: medium-high health. Sniper: Single-shot enemy with high firepower, very long range, very high accuracy and very low rate of fire. However directly damages health and can be very hard to spot, so they can be considered most dangerous of all. Does not have any body armor, easy to kill. A Sniper Alert symbol pops up when they are present. Machine Gunner/(Light/Medium) Machine Gunner: Rapidfire Heavy enemy with medium damage, medium-long range, low accuracy and very high rate of fire. Thick, strong bulletproof vest and helmet: heavy body armor and comparably hard to kill. Identified easily with big gun and mostly by camo outfit. Armored Personnel Carrier: An armed vehicle with light armor. However, while explosives can easily destroy it it is almost indestructible to gunfire. Has a machine gun on top with a high rate of fire and high damage. Will also deploy multiple troops but the machine gunner will keep firing. It has weak spots and grenades and artillery will make short work of it. Transport truck: An unarmored and unarmed truck that can be destroyed with one grenade, but takes a few seconds of gunfire to destroy. It deploys infantry as well. Strategies: -Don't continuously fire to conserve ammo and avoid overheat -Stop firing immediately after target is killed, unless there are multiple clumped together -Snipers are very dangerous and hidden, so spray everywhere to take them out when the Sniper Alert symbol pops up -Use artillery when there are too many enemies -Use reinforcements in the later stages of the game -Repair sandbags only when sandbag covers less than 700 (a repair adds 300) -Shoot the weak spots (brown areas) of the APCs -You can also use artillery to instantly destroy APC -Grenades have short range and will only affect enemies close to you -Reinforcements cannot damage APCs, trucks or snipers -Precision aiming makes the minigun rotate slower, but kills all infantry very quickly ENJOY THE GAME :)
---Constantly fixing, updating, improving and adding new content--- Check out this related project: https://scratch.mit.edu/projects/412496536/ NOTES: I turned a minigun semi-simulator project into this game by adding health/armor, damage, enemies, threats, goals, objectives, levels and more. The minigun was also changed a bit as well, such as the ammo, muzzle, overheat system, audio and crosshair. CREDITS: Thanks to my big brother for helping with a bit of my coding. Also thanks to xenophobia for the project Gatling Gun, the minigun's graphics of aiming and shooting is almost an exact replica of his/her project. A special thanks to some project's minigun audio. Unfortunately I forgot which project it is. Please let me know if you recognize it. Music is from War Thunder and is copied from Anti-Aircraft Battle Remix (scratch.mit.edu/projects/388789503). COMING SOON: Tank More enemy types More levels Other weapons for player More