This was done on the Runold 3D engine (can I call it that?) which has successfully animated some earlier characters of mine. v0.1 Gun is unreliably loaded but rather fallible on the animation front. v0.2 Colours stored in a list - suggestions appreciated, remembering I now use the colour/shade method v0.3 Experimenting with the internal lists and the 3D view - feel free to adjust and let me know! v0.4 Multiple sprites used for the animation, semi-successfully v0.5 Experiments in triangles and hidden fields - not perfect but getting there. v0.6 Hidden fields gone, speed increase done with point animation v0.7 More hidden field experimentation - it now has solid areas, though not as we know it... v0.8 The lasers are now working. You are limited to 6 shots before a reload. I don't see why the machine fires backwards sometimes though. v0.9 Sorting out timing and speed, which is seems to be a major problem in fact. v0.10 Walking being worked on, hence why he currently 'hops' in a very peculiar manner! v0.11 It walks, though the 'knees' are not entirely convincing. Must look at my trigonometry... v0.12 Parking installed.
hi