Don't worry! this is just a test :) Ever wondered how to perfectly animate Undertale characters JUST like in Undertale without that crappy linear "Glide to <x coordinate>;<y coordinate>" function? Well wonder no more! just hit the 'See Inside' button above and maybe you'll learn something :3 Have Fun!
Credit to everybody, this is for a disbelief take called "Twists and Turns," It follows the sans sacrifice story, but papyrus still believes the human can change, no phases, just one long match.