Left/Right - Move Sonic Up - Look Up Down - Crouch z - Jump x - Interact c - Run (Hold) t - Transform i - Idle animation Debug Controls: h - Hide/show variables b - Hide/show debug variables e - Get all Emeralds r - Get 1 ring j - Switch jump sound
Notice: I decided to officially release this project in beta, so thing may not be 100% finished... Music: Special Stage (Sonic 1), 8-bit - used in Sonic in the style of Pokémon by Hat-Loving Gamer Green Hill Zone, 8-bit - used in Sonic in the style of Pokémon by Hat-Loving Gamer Sources: Spriters Resource YouTube Flvto (YouTube to mp3 converter) Sounds Resource Version Log: 4.0a (Nov 20, 2020) - Rebranded 8-bit Sonic Project to SAG4kid's Sonic Simulator. What to expect (possibly): New music, possible change in sprites. 4.0.1a (Nov 20, 2020) - Sonic SAG4kid's appearance was changed for hopefully the final time. Version Log (Outdated): 3.0 (Oct 2nd, 2019) - Changed Sonic SAG4kid's Appearance once again, Changed thumbnail, Added Score, Ring, and Time variables (although they do nothing at the moment), Removed SoG4kid. 3.1 (Oct 11, 2019) - Minor description changes, Added some details to Green Hill 3.2 (Oct 17, 2019) - Changed some details, temporally removed the Super Sonic standing sprite 3.3 (Jan 6, 2020) - Finished Sonic SAG4kid's animations, readded Super Sonic after changing the transform method. 3.4 (Jan 7, 2020) - Updated some of Super Sonic's animations 3.5 (Feb 5, 2020) - Added a life variable 3.6 (Feb 6, 2020) - Changed the door to stairs, temporarily removed Green Hill music. 3.7 (Feb 7, 2020) - Fixed Super Sonic jump bug, Added ability to switch jump sound, added ability to deactivate Sonic's super form. 3.8 (Feb 10, 2020) - Super Sonic takes away one ring every second, pressing e now gives you 50 rings, Added get ring debug, removed restart command, added ability to gain lives by collecting 100 rings. 3.8.1 - Fixed a bug where deactivating Sonic's super form still takes away rings. 2.0 - Updated Sonic SAG4kid's appearance 2.1 - Super Sonic now has a stand sprite 2.2 - Added Running ("Sonic Speed!")! 2.3 - Fixed SoG4kid's answers list not hiding if answer is not on the list 1.0 - Release 1.1 - Attempted to fix a problem with the jump 1.2 - Added a door and Green Hill Zone (W.I.P) 1.3 - Fixed Sonic's jump looking weird 1.4 - Added Look Up 1.5 - Deceased movement and jump time, Added jump sound effect 1.6 - Added a computer (a reference to "Sonic in the style of Pokemon") 1.7 - Added Super Sonic transform sequence 1.8 - Sonic SAG4kid is now in Green Hill 1.9 - Sonic SAG4kid is now talkable (plus a little secret if you have the 1 emerald) 1.9.1 - SoG4kid is now in Green Hill 1.9.2 - Added restart function, more dialog for Sonic SAG4kid and SoG4kid