List of Spells at Bottom of Page Click on the Attack box to do 5 damage to a single enemy starting from left to right. This uses no Hp or energy. Click on the Magic box to open up your magic menu. If you want to go back, just type in back. If you have a spell, type in its name. If you don't have the energy or Hp to use that spell, you'll be brought back to the home menu. Click on the Shop box to buy a random spell from the shop for the price of 10 gold. The spell is either a common, rare or legendary. If you already own that spell, you get refunded a talisman. Talismans are things in your magic menu that go away after one turn.Using the shop uses a turn. Always wait for all dialogue to finish before doing anything. Some data may corrupt itself if you do. And it has. Common Spells: Zap (Electric)- 5 energy 10 damage single hit Fireball (Fire)- 7 energy 15 damage single hit Metal Slash (Physical)- 5 Hp 15 damage single hit Heal (Heal)- 5 energy Heal 10 Hp Gold Digger (No type)- 5 energy Gain 10 Gold Shield (No type)- 5 energy Gain 20 Hp for one turn (ex. if you're at 30 Hp and use shield, your Hp goes up to 50 and then goes back to 30 at the start of your next turn) Rare Spells: Earthquake (Earth)- 10 energy 10 damage all monsters Heat Wave (Fire)- 10 energy 15 damage to monster A, 7 damage to monster B, 3 damage to monster C Lightning (Electric)- 10 energy 5 damage to Monster A, 15 damage to monster B, 5 damage to monster C Heroic Slash (Physical)- 10 Hp 30 damage single hit Legendary Spells: Inferno (Fire)- 20 energy 45 damage single hit Magnitude (Earth)- 20 energy 20 damage all monsters Refuel (No type)- 5 Hp Regain 15 energy Black Magic (No type)- Set Hp to 1. Do your subtracted Hp in damage to all enemies (ex. 6 Hp does 5 damage to all enemies and puts you at 1 Hp.) Divine Heal (Heal)- Set Energy to 0. Heal double the subtracted Energy (ex. 25 Hp and 15 energy sets you to 55 Hp and 0 energy) Talismans: Shock Talisman- 10 damage single hit Health Talisman- Heal 10 Hp Energy Talisman- Regain 10 Energy Bomb Talisman- Take 5 damage 10 damage to all monsters More spells on the way :)
If there is a game mechanic that I didn't explain, please comment on it so I can add it. I will take comments on new spells to add, don't be afraid to suggest. :)