A and D to change tile Space to hide tile placer and to initiate control of test player Arrows to control player C to Clear during tile placement Green Flag to allow editing again Stop Button stops project and clears it for a fresh restart in case of unforeseen bugs W shows the speed in which the player is walking, use this to control speed for testing things
Notes: This is a 2.5D Basic Tiling Engine, showing examples of depth and height, for a definition of 2.5D, either look it up or ask me in the comments below, im happy to answer!