GAME OPTIONS: Time Limit: For timed battles, you can set the time limit in seconds. Remember, a minute is 60 seconds. Also note that if you put in no answer, it will automatically put itself to 2 minutes. STAGES: Battlefield = Battlefield | Final Destination = FD | Treadmil = T | Slanted = S | Too Many Platforms = TMP | The Floor is Lava = FIL | Destroyer = DSTR | Deadly Platforms = DP | Upside Down [Battlefield] = UD | SBF = Small Battlefield | L = Layered | General Competitive = GC | F = Flat | SD = Sudden Death | BBF = Big Battlefield | P = Pillar | C = Curved | B = Bucket | EOTW = End of the World | KOTH = King of the Hill | Stickman = SM | Random = Random Stage RED Controls: A = Move Left D = Move Right S = Attack E = Special Q = Fall W = Jump BLU Controls: J = Move Left L = Move Right K = Attack U = Special O = Fall I = Jump GRN Controls: (Note: Numberpad is suggested!) LeftArrow = Move Left RightArrow = Move Right DownArrow = Attack UpArrow = Jump 0 = Special 1 = Fall YLW Controls:(NOTE: Numberpad is suggested!) 4 = Move Left 6 = Move Right 5 = Attack 8 = Jump 7 = Special 9 = Fall Custom Stage Instructions Click and hold to draw Spacebar to change drawing type Click the box at the bottom and press enter to finish drawing your stage
~~Battle of Sutikku~~ Features: |Up to 4 Players |Three Gamemodes |AI Players |24 Stages ------------------------------------------------------------------------- This is the last update I will be making for Sutikku, for now. I've come a long way but I'm beginning to run out of ideas for stuff to add to the game. I will update this version, but I will not make copies like I did in previous versions. The updates will be very small, mainly bug fixes and new stages, but there will be a few new features. What's new in 4.0: ++Custom Balance! You can now modify things like the damage ratio, launch rate, and more! ++Custom Stage! You can now draw your own stage to play on! ++Settings! You can now change the volume, visual quality, and voice options in the settings menu! +The old voices are back! With the new voice option, you can choose to use the old voices used back in the older versions! +Added new stages, Pillar, Curved, Bucket, End of the World, and King of the Hill! Recent Changes: Added a Reset Option. (10/8/2019) +Added a sound effect to Special. (10/26/2019) +Changes to some sounds, and added new hit effects. (11/3/2019) +Added in-game music! Also added menu sounds and lowered the volume of voices. -Teporarily removed YLW's voice, but you can still use the old voice. (11/23/2019) +Added menu music, and more fighting music (12/9/2019) ++Added a day/night cycle! Does not affect gameplay. You can now change the jump height and run speed in Custom Balance. And you can now set different dificulties for each individual AI player. To do this from game configurations, input "indiv" for AI dificulty. (2019) +Started progress on improving the recovery ability of the AI. The recovery for BLU's AI is working and soon will be added to the rest of the AI. (12/31/2019) Happy new years! +Updated AI recovery (1/1/2020) +Added "Lag After Successful Hit" option in Custom Balance. When set to 0, Neutral Attack will not have lag after a successful hit, enabling combos to be preformed much more consistently. (1/8/2020) +Added two new music tracks, and removed a few remixes. (2/26/2020) Credits: Nintendo, for inspiring me to make the game, and being the source for the death sound. My friends, for helping me with voices and supporting me and my game. And you, for playing.