------------------------------------------------------------------------------- =====================INVASION====================== This game is a cross between CoD Advanced Warfare, Destiny, Resistance, and the War/Fall of Cybertron games. Multiple sounds/Gameplay features are from these games(Including CoD WaW/BO1/2, and the film Oblivion) This game features physics/movements from COD. This is a survival-based game, where you can upgrade your character by completing objectives during gameplay. To access the upgrade menu, click on the blue square in the top left corner. ------------------------------------------------------------------------------- Tip: If you see the "Run to escape" notification, move towards the pointer to escape from the Invaders view. CONTROLS UP Arrow=Walk UP/DOWN= Sprint LEFT Arrow= Reload RIGHT Arrow= Throw energy Grenade Mouse= Aiming Click= Shoot/melee(Close to opponent) Double tap up arrow to dash. Move the mouse off screen to pause.(Bring it back to unpause) ------------------------------------------------------------------------------- GAMEPLAY There are 5 Intel Documents to collect that give you information to the plot of this game. The AI in this game uses a "detection targeting" Where you can sneak around them and complete silent takedowns. They will only attack if they see you.(They are short sighted) Your health/Charge(Ammo) are displayed in the bottom right corner. Wave information is displayed in the bottom left corner. You can upgrade different parts of your character. They are: Health Capacity/ Cloaking Device/ Weapon Upgrade. Highscores can be checked in the cloud data log. ------------------------------------------------------------------------------- Credit to: thesensitivecoconut who gave me a few ideas for what can be included in this project. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- I have focused on making this game as detailed as possible. KNOWN GLITCHES None-I have ensured that this game is glitch free If you ever find a glitch please say in the comments! =================================================== UPDATES Update;v1: Release Update;v1.01: Added a speed upgrade. Added a cloak charged notification. Decreased the spawn times of the opponent. The grenade now damages the player. Update;v1.02: Enemies can now detect sound. Invaders now look in the direction they last saw the player when they lose sight of them. Changed the dash controls so the control layout is better. When you are sprinting you dash every few seconds. Changed sounds for the players weapon. Altered the way the game ends. Fixed countdown speed. Update;v1.03: Enemy ships now flyover(Sounds from R2). If a invader has seen you before they flyover, they will drop seismic bombs on the map. Water droplet effect on the screen is now tinted by lasers. Improved the sounds.Fixed the glitch the made invaders "Blind". "Run to escape" director added for when a Invader has seen you, to help new players. Bug fixes. Update;v1.04: Minecraft styled tips/tricks on the main menu. The Invaders hover ball now affects the ground. Invaders move more. Pause option added(Not complete) Update;v1.05: New programming method replaces "repeat until" scripts, which cause lag. Several visual glitches caused by the last update fixed. The pause button now pauses animations and some sounds. Update;v1.06: You can now view intel in the pause menu. NEXT UPDATE: Invader "Punishments" (Wave challenge) Like: Your mech suit is damaged-it has disabled movement until it is repaired. Grenade replacement: Energy portals.