Just watch.
How does this AI works? Simple. There is a sensor surrounding the player, that make the player behave differently(random without sensor). Using this sensor, the AI can decide to go to the side, must go to the side(kinda), or not go to this side. There is a lot of sensor that I made for this. You can change it on the "sensor" sprite, both with pros and cons. However, this AI isn't perfect. Since the AI didn't see the entire lane like we do, the AI didn't know where the red dots went to. The lines on the red dots can be helpful for the AI, but in some cases, the AI can be stuck, and ceases to move at all. Sometimes the AI will go to the red dot, though. I don't know why it did that and what's the mistake. Lot's of things I add just to make this AI working. Here's the lists: - Coins are bigger - All of them are in sync - Deco are removed (you can enable it on "no deco" slider - You can unsmooth movement just in case it lags(use "smoothing?" slider) - Coins now doesn't glow - Red dots have a line to "help" the AI