★ Welcome to Terraria (Stamped) - Play Full Screen Updated! - [F] to toggle world map + new exciting cave system. ★ Instructions: [WASD] to move [Click] to dig or place items (based on tool) [0 to 9] Select Tool [E] Open / Close Inventory [Q] Quick select torch (then click to place) [C] Center screen on mouse [R] to reset your location [F] to toggle the world map [K] Creative Mode Toggle [B,N,M,H] to spawn a new mobs (for testing) [O] to toggle time of day [T] Chat When digging, if the mouse is far away from your player, then auto dig is enabled to make things easier. When crafting, hold down the mouse over an item to craft many of them before dragging into your inventory to confirm. For those who haven't played Terraria before, first job is to > use the axe to chop down trees > Craft a workbench > kill a slime > craft some torches > begin mining underground for stone & ores > build a house for guide > craft a furnace > craft an anvil > craft new tools > etc :) If you are running out of wood, plant the acorns for new trees. ★ Features A single screen comprises of 3 layers (foreground, background and sky layer) with each layer being made up of 2,700 tiles! Tiles are edge solved to best match them to their surrounding tiles, and then a light flow algorithm works out their level of illumination. The level is generated by beginning with a complete dirt world, then carving out stone areas, and then cave areas. The sky is then cut out and grass seeded across the dirt on the surface. Next the grass is ‘grown’ across and around the edges of any nearby dirt blocks and shrub tiles planted on its surface. The sky is then fully illuminated before the world is presented to the player. The entire world is drawn using sprite costume stamping (via the pen extension). We can’t use clones because I would need 5,400 clones just to draw the level, but scratch only allows 300, as such scrolling is impossible. ★ Next Up • Blocks - Hard Sand, Mud, Snow, Ice, Cloud, Clay • Gems - Diamond • Bricks - Stone, Clay • Add chest interfaces • Mobs - more of them • Save Games ★ Known Bugs • Can break surfaces below trees / items • Torches break when torch below is broken) • Torches don't break in water • Light not affected by water (this is purposeful for performance reasons) ★ Change Log: 7 Oct 2019 - v0.40 - Improved world gen added exposed cave. F key for map. 5 Oct 2019 - v0.39 - Added Zombies, corrected sword stats, Added basic tiles to creative. 4 Oct 2019 - v0.38 - Armor done, fall damage and player defense + updated land gen (more ore) 3 Oct 2019 - v0.37 - Player sprite update + copper armor (only aesthetic at present) - Fixed night light bug 2 Oct 2019 - v0.36 - Day / Night Cycle, Demon Eyes, Guide NPC, House detection and NPC spawn points. 30 Sep 2019 - v0.35 - World gen improved & sped up considerably so I've increased the world size and added more water. 28 Sep 2019 - v0.34 - Added Health & Breath Bars, Enlarged level a tad, prevent spawn on water, fixed change direction using weapon. 26 Sep 2019 - v0.33 - Added Bats 25 Sep 2019 - v0.32 - Slimes float on water 25 Sep 2019 - v0.31 - Bows can now fire arrows 19 Sep 2019 - v0.30 - Player knockback, better inventory management, doors now block mobs / water when closed, simplified placement of large objects. 18 Sep 2019 - v0.29 - Huge update (slimes, swords, new crafting, hp, etc) 11 Sep 2019 - v0.28 - Added Tool-tips 11 Sep 2019 - v0.27 - Added Crafting 9 Sep 2019 - v0.26 - Added breaking animation, tool animation, added music + other fixes 9 Sep 2019 - v0.25 - Added Acorns (for new trees) 8 Sep 2019 - v0.24 - A lot of work to make the inventory (press E). Time for bed night! 3 Sep 2019 - v0.23 - Completely different tile shader + draft bunny code for fun. 2 Sep 2019 - v0.22 - FIxed start up bug, added vines, sand, copper, iron, tungsten, platinum blocks & glass walls 21 Aug 2019 - v0.21 - Added glass blocks 20 Aug 2019 - v0.20 - Water is now placeable - Press 7 20 Aug 2019 - v0.19d - Bug fixes to water 19 Aug 2019 - v0.19 - Added water!!! and ghosted object placement. 15 Aug 2019 - v0.18 - Press 'C' to center screen on mouse, Press '0' to toggle Creative mode. Bug fixes - Dig mode has a memory - prevent placement on self - Q only switches to torch mode while held down. 15 Aug 2019 - v0.17 - A big one! Added tool range, limited dig speed, auto cursor, logo, underground background and more. 14 Aug 2019 - v0.16 - Implemented tree breaking, added many new furniture items (press 4) 13 Aug 2019 - v0.15 - Added Wooden Platforms & new collision detection to support them. ... 1 Aug 2019 - v0.1 - Initial Release (pre-alpha) Credits: Terraria for all the original artwork, game & sound!
Credit to griffpatch for the original project