==ARTICLE 50: Platformer== You are helping out your friend who is a game dev making a 50-level platformer game by testing out his game to see if the gameplay is good before he gets to make the game look good. In this simple platformer, You have to go through 50 levels which range from the early levels being easier to becoming very difficult later on. You'll need some really good platforming skills to beat this game. ==CONTROLS== A and D to move left or right W or Spacebar to jump S to fall faster E to save your game R to load up your save ==COLOURS== Light green: Goal Black: Platform Red: Touch it and you have to start again. Dark blue: Flips gravity upside down. Light Green: Auto jump Dark green: Auto jump while gravity is upside down Orange: Levitate Blue: Only move left/right #games #platformer
==CREDITS== Eventlesstew - Made the game. I used a platformer tutorial to make this, but I can't remember who made it. Kevin MacLeod - Killing Time (Music) ==ABOUT== After 3 or 4 years of procrastination, I finally did it! I started this in either 2018 or 2019 and left it collecting data dust until 2022 when I decided to clean it up, finish it off and finally give an old project some justice. I hope you all enjoy Platform Article 50! ==UPDATE HISTORY== v0.0 A demo was released, it only had 21 levels. v1.0 The full game has been released v1.1 Made the player and the code in the starting cutscene a bit brighter. Fixed an issue in Level 38 causing the player to phase through platforms Level 20 has been made easier. You can now jump using W You can now fall faster using S, improving flow if used correctly. v1.2 - Removed the score, I felt that it was kinda useless. - The fast fall move has more flexibility - Level 50 has been nerfed - Fleshed out the debug mode more so it matches Game & Watch: Pac-Man. You can now toggle it using 0 and enter cheat codes using 8. (See inside for codes) - Added a thumbnail - Fixed a soft lock on level 25 - With enough force, you could get stuck on the blue. - Fixed the jump sound not triggering when jumping on the green or dark green. - Fixed the jump sound triggering when holding the jump button when hitting the ceiling. - Some code has been cleaned up v1.3 I reorganised the description and added a story so the beginning intro makes more sense. Your game dev friend is initiating Platform Article 50 so you can play it and see what you think. Fixed a bug that caused the game to break until the green flag was hit twice when you enter a dark blue area on the ground. Fixed a bug where the jump sound doesn't play when upside down. Simplified the code a bit. When Debug mode is turned on in the intro, the ingame variables are also shown. Going upside down now depends on what the player is touching, not the costumes they are using. v1.4 Added a limit to Y velocity to stop the fast fall from clipping through objects. Level 50 has been buffed Removed a platform at level 38 The music has been changed from "Video Game 1" to "Killing Time" by Kevin MacLeod. v1.5 Decided to finally fix that one exploit in level 11/12/13 v1.6 Added a more dynamic sound system that uses headphones to make the game better. Also tried using pitch to make the jump sounds more dynamic, but I don't think I pulled it off right. RIP: Game being one sprite only v1.7 Using cheat codes will now set your fails to 999 instead of 99 so bad players won't be falsely flagged as cheaters, but the worst of the worst can get roasted in the worst way possible. Added ScratchAddons Gamepad compatibility. v1.8 Found a bug that made Level 50 impossible and fixed it. v1.8.1 Added dash points to thumbnail. v1.8.2 Cleaned up the description.' v1.8.3 Removed a massive difficulty spike in Level 50. v1.8.4 Renamed from Platform Article 50 to Article 50: Platformer.