[PLEASE READ BEFORE PLAYING!] Note: It is highly recommended if you used a camera to play solo mode. It will enhance the gameplay experience by a TON, and is the game's main gimmick. Of course, if you don't want the camera to be enabled, you can disable the camera and use your mouse pointer instead by clicking the top-left button on the title screen. Enjoy...I guess? ---------------- Pop the balloons in any way possible! Use your hips, mouth, arms, legs, (...and your mouse pointer if you're lame) anything! Pop all of them, and don't miss any! Can you get the global high score? Or, get a friend and use your keyboard to see who can pop more balloons! If you time yourself 10 seconds or under, Rush mode will be activated, where you have to go as quick as you can to pop all the balloons.
[PLEASE READ AFTER PLAYING!] This game will no longer be updated. I'm moving on to other projects. Thank you for playing! Find the to-do list inside the project (big comment) and remix the project to implement them, I don't mind! CHANGELOG: 1.1.0 / May 18, 2021: VS mode has been added!! Along with some other bug fixes. Unfortunately I don't know how to get vs. mode with camera working, but hopefully y'all will enjoy the keyboard controls more! 1.0.6 / May 13, 2021: The game is over a year old and THE SCORE COUNTER HAS GONE UNFIXED FOR TOO LONG!! Added a shadow to make it look better, fixed a really stupid bug where missing a balloon wouldn't re-render the score counter, and fixed the blank white rectangle. Also added a negative sign to the counter, and added an easter egg when your score is 5 or less. Also added shading to the 2 main menu buttons, and added balloons that appear when stopping the game. (I haven't given up hope on versus mode by the way, but there is gonna have to be a compromise when it is implemented!) 1.0.5 / December 30, 2020: Fixed the gameplay screen to not show balloons after the timer is up. Jeez, that went unfixed until the end of the year? (actually it was literally removing 1 block what a waste) Also added text to the "no camera" button to easier clarify what it does. Finally, fixed the bug where clicking the screen doesn't do anything at the end of the game. 1.0.4 / June 16, 2020: Made the score modifier (the +10 / -10 text) appear right where the balloon that was popped/lost, added an animation to the "-10" text, and added a "no camera" mode that can be toggled on the title screen for people who don't want to use the camera. I delayed homework for this. 1.0.3 / May 28, 2020: Changed the text on the end of the game from "Press any key to continue" to "Tap/click the screen to end the game", and also changed the caps on the version text on the title screen, and removed the version text from the thumbnail, as well as changing the title screen background a tad bit. Also changed some graphics and added a +10 and -10 indicator to the score whenever you pop or miss a balloon, and changed the notes and credits section a bit. 1.0.2 / May 19, 2020: Changed "Classic mode" to "Solo mode", fixed shadow on the "PLAY" sprite, added a shadow on the main UI during gameplay, and fixed some text on the descriptions of this project 1.0.1 / Apr. 3, 2020: Fixed the global high score counting animation and refined all the other counting animations 1.0.0 / Mar. 27, 2020: Game release! CREDITS: Scratch library for the music and sound effects Sonic CD (SEGA) for some particular sound effects This game is based off of a demo I posted a couple months back. Here is the full version. VS. mode coming soon! Let me know what you think of this game! All feedback appreciated. Just what you think about the game or if you found any bugs, or maybe even a feature request! Every thought counts.