Be the first person to drive 1500 miles to win! Start with a drive card and then speed on to victory! Hinder your opponents with hazards and annoyances to stall, stop, or even reverse their progress, but beware, they can do the same to you! Fix the hazards and annoyances that you face with remedies, or get rid of them forever with safeties! Please at least read the controls below if the not full instructions Press <Space> or '1' to start a one player game (against AI). Press '2' to start a two player game WASD for player 1; Arrow keys for player 2 During the drawing phase: W/up to draw from draw pile S/down to draw from discard pile During the playing phase: A/left to move selector left D/right to move selector right W/up to play card S/down to discard card Hazard/Annoyances | Effect | Remedy | Safety Accident | Stop | Repairs | Driving Ace Out of Gas | Stop | Gas | Fuel Truck Flat Tire | Spare Tire | Stop | Tank Tracks Stop | Stop | Drive | Ambulance Siren (Siren) Speed Limit | Max 50 miles | End of Speed Limit | *Siren Broken Road | Stop | Road Repairs | Cement Truck Stuck in Mud | Stop | Tow Truck | Industrial Engines Detour | Miles have half effect | End of Detour | *C.V. Road Work | Stop | End of Road Work | *C.V. Border Patrol | Stop | Passport | FBI Badge Bandits | Stop | Valuables | Armed Escort Steep Slope | *-5 | Level Ground | Tank Tracks River Ahead | Stop | Bridge | Duck Boat Fatigue | *tired | Sleep | Coffee *Siren = Ambulance Siren *C.V. = Construction Vehicle *-5 = Mile cards produce 5 less miles when played. You lose 5 miles at the end of each turn (can go into negatives) *tired = Each mile card you play produces 20 less miles. There is a 30% chance that you go backwards Miles cards: Gain the number of miles depicted Hazards/Annoyances: Give the opponent the corresponding negative effect. Stop means that they can't play mile cards. Remedy: Negate the corresponding hazard/annoyance once. Safety: The corresponding hazard(s) and annoyance(s) have no effect on you. **Coup fourré: If you play a safety card (that you already had in your hand) that protects you from a hazard that your opponent just played last turn against you, you get 200 miles from it instead of 100, and you get an extra turn.
READ THE INSTRUCTIONS!!! This game supports both solo and 2 player. It was originally meant for 2 player but has since been updated to support solo against AI as well. Some safeties might not be displayed if a player has more than 4 safeties played. If you find glitches, please state them and describe them as clearly as possible below in comments, and I will try to fix them as quickly as possible. Based on the card game Mille Bornes: Like Mille Bornes the card game, but with additional cards, which is why this is Mille Bornes+. The setup scripts guarentee (very fairly) that at least one player starts with a Drive card in their hand as to not waste time. Shared 10/23/2019 Adjusted deck (increased count of all remedies by 2) 5/26/2021 Added AI for solo games 5/26/2021 Enabled 1 player mode 5/26/2021 Balanced tiredness to 30% chance of going backwards instead of 40% (I felt that 40% was a bit too harsh and was more of a hazard than an annoyance) 5/27/2021 Fixed issue where mile cards by AI didn't work 5/27/2021