Use 'WASD' to move the vessel. Space to launch missiles and they will automatically point in the direction of the cursor. Hold 'q' to aim at M.O.M. Collect power-ups. Defeat M.O.M (blue vessel) using your missiles. Tips: - You can shoot allies (purple and green vessels) to clear way. - Collect hearts to heal. - Green allies deal 1.5 damage, Purple allies deal 0.5 damage and Orange allies deal 4 damage. - Demolish pellets by directing them to the edge. - Green allies can take 2 hits. - Orange allies can take 6 hits. - Collect power-up, they make this game easier.
UPDATES!!! (Guide: 1.0 are large updates, 0.1 are small updates and bug fixes and 0.01 updates are supplemental updates) Comment if you discover any bugs! Ver 1.0 Added player engine and basic CPU M.O.M and CPU clones. Ver 1.1 Bug fixes to CPU clones. Ver 1.2 added health variables and assets for mobile reload button (currently not working for mobile) Ver 2.0 changed health variable into health meter, added Boss health variable, machine gun/power-up, improved AI engine, added healing hearts. Ver 2.1 fixed green allies being immortal to players missiles, fixed purple allies to spawn too quickly. Ver 2.2 fixed power-up cooldown when it displays '0' instead of 'READY', changed all font to handwriting to fit the game. Ver 2.3 added sound effects Ver 3.0 changed all sprites in a styled fashion, remapped controls, changed gameplay balance (machine gun to shoot slower, changed the boss to have 60 instead of 30 health, changed the player to have 12 health (displays 5 hearts), green allies deals 1 damage and purple allies deal 3 damage, changed speed and momentum of AI (M.O.M, all allies, bullet pellets), Took so long to write and code for gameplay balance). Ver 3.1 fixed death screen (deleting all clones and hiding sprites and hiding variables), added leaderboard and scores, fixed health system when healed on 4 hearts it won't display 5 hearts and added menu screen. Ver 3.2 fixed a tiny mistake when creating the variable for clone lives giving clones more health. Ver 4.0 scrapped leader-board and added cloud high-score, updated death screen, new orange Allie and refreshed the menu. Ver 4.1 Updated the menu to have a pixel effect when pressing start and changed the start button to bob up and down. Ver 4.2 fixed bug when pressing the start button the 'click' sound effect will not start. Ver 5.0 Added collectable power-ups, changed little gameplay balances (machine gun enabled through power-ups. The new power-up is the double-barrel. (more added soon) and boss will get harder the more you destroy it. Ver 5.1 bug fixed when some allies disappear but can still damage players and updated heal hearts icon and added Halloween and Christmas assets for the player vessel (assets MIGHT be changed next year). Ver 5.2 fixed bug when player's bullet touches the boss, the hit sound, boss lives variable and hit brightness would be delayed causing the second or third hit on machine gun power-up to not register. Pre-release ver 6.0 added easy, hard and secret hardcore options, fixed bug when boss, hearts and power-ups would appear in the game over screen. Ver 6.0 added difficulty options, added various power-ups, including scatter, triple barrel and shield. Supplemental update (Halloween) Ver 6.0.1 Halloween player costume!!! Supplemental update (Halloween) Ver 6.0.2 Added Halloween Missiles and added a new soundtrack!!! Ver 6.1.2 fixed bug when the shield sprite would show at the game over screen. Ver 6.1 Halloween update elements removed. Supplemental update Ver 6.1.1 Christmas update! New Costume! and new Christmas bullets! Ver 6.2.1 changed tracking aim for track bullets. Ver 6.3 (last update) Christmas features removed and fixed bug where track bullets would disappear when spawn. This game won't be updated anymore.