Use arrow keys to move and jump. WASD to use P2. Collect the coins. Jump upon enemies to beat them. Want to remix this game? Use the custom block 'createInstance'. Input x and y (and for goomba's the number of blocksthey move). X and y and number of blocks are based on a grid of 32 pixels. So x=5 means it is in fact 32x5=160. y starts at the bottom so y=0 means the floor of the game. Give it a try! But you must edit stuff in the game to actually remix it, like a new level, etc... Or else I'll tell them to stick to THIS version which is the real deal
[credit to benedanika] [if p1 dies early in the game and you get stuck in an invisible wall, spam D to get out.] V.1 Luigi finally comes in! V.2 Luigi should now die when hit by goombas. [regardless if he hits the head] V.3 updated life icons V.4 When luigi goes out of bounds, he bubbles in. V.5 Added a life trading system. V.6 Bubble can now be popped with space. [p is pause now] P2 dies by piranha plants now. V.7 P1 does not have infinite lives. DEV-8 Lvl 3 is being made... V.8 Lvl 3 is done. V.9 - credit to benedanika im sorry for using the updates b4 u responded P2 can now hit goombas and not die. Music. V.10 Music fades on death. V.11 P2 can now interact with trampolines, but not get blocked by it. V.12 When a player dies, their tag disappears. V.13 Luigi now slips a bit and jumps about a mario higher than mario. DEV-14 Level 4 is being made -mid update mario and luigi logos removed marios tag now follows him backstage backstage now has a floor pop sound added to bubble FPS added in the corner with @benedanika 's scripts Added little demo V.14 LVL 4 is done. DEV-15 LVL 5 is being made. New jumping wall in level 5. (REALLY buggy.) 3-up moons. Life counters have 2 digits now. New logo. Bugfixes!