Ok so if we now really start to develop the MOBA we first need to collect ideas. So here are some of mine refering to the coding and art: -I would suggest that every character has 25 sprites: >4 for walking animation >1 for doing nothing (standing) >4 for atackanimation >4 for each ability (4x4=16) (Because that makes the coding a lot easier, cause everyone has the same amount of sprites) -I created an engine that can do all the HP- and Mana Bars in the Game (also including shieldpoints and Minion HP) -I created some Sprites for Items etc. (press "i" to take a look at them) -I would really recommend that we are putting all the player-variables into one list (so we only have to look at 1 list instead of 10 -20 variables) (press "a" to see the list for the presented character and what those list- entries mean, press "v" to see all the remaning variables) -I also created some walking engine, but until now it can not detect walls ect. -You can zoom in and out with the mouse-wheel (or up-/down-arrow) -Finally I already did those steps for 1 example character (without R) So this is the Character: Pyroes - Sworn Sword of the Fire Q - hold the Q-key down to channel a "flame jet" infront of you, this cost 10 mana per second W - fires a fireball, for 30 mana E - you get for ~5 seconds a shield about 150 HP (requires 60mana) SPACE - to perform an atack with your sword HP:500 (Use "h" to heal yourself until you have full HP) Mana:250 (Use "m" to restore all your mana)