Click to move Click the compass icon to view the map, click it again to close it
This is unlikely to ever be finished, so I am sharing it now. The original concept was a zelda-esque halloween game where you would use spells to fight various enemies and try to find the exit of a randomly generated dungeon. All that was finished was the maze engine and the map. The current generation algorithm is a simple 50% chance for each wall to have a door. The dungeons produced can range in size from only a few rooms to thousands of rooms. For this demo, I added a map on the floor of each room to more easily see the layout of the dungeon. You can also click the compass icon at the bottom left to see a more zoomed in view of the map.