=====INSTRUCTIONS===== Left/Right: Turn Z: Quick 180 Up/Down: Move forwards/backwards X: Emergency screen clearing BOMB E: advance to next wave GOAL: Clear each wave of enemies and achieve a high score. ======================= Enemies: >Chaser They are of a simple mind. They see player, they follow. They've been around since ancient times. Easily stab-able. >Bug After the Mines went extinct due to lethargy, these guys with bullet-reflecting properties started showing up as a replacement. As a direct result of being more mobile, they seem to be much more effective at being an enemy, despite the apparent ADD they have. Poke em' once and they're done for. >Grubber Be careful around these... bouncy things. If you so much as touch them, they'll EXPLODE and take whatever physical thing around with them. And if another Grubber is nearby when this happens... Well, you can probably take a guess. These guys cannot be taken for granted. It's a good thing you've got para-natural firepower! >Blister We're unsure where they came from. They move erratically, fire in 4 directions, and in general are an absolute pain to deal with. They also happen to have a piercing damage immunity, so that's fun. >Starphish The bigger cousins to your average Chaser, these big guys are slightly faster than their miniature counterparts. Plus, once they're defeated, they leave behind a lingering force-field that stops your bullets from passing through for a short period of time. Lovely! >Gorbo These guys are like large bugs, but they have some dual-personality issues. When shot, these personalities split up and run around a bit before disappearing in a puff of logic. >Pewter These freaks will try and sneak up on you and blast you with a shotgun-like attack. However, they are cowards, and refuse too get too close to their target.
Music & SFX are mostly by me. Externally sourced scripts: Score counter by OrangeLemon07 > https://scratch.mit.edu/projects/237775259/ ================================= VERSION HISTORY ================================= v1.0: Tanki 3 released. Wave count: 22 v1.1: More waves Wave count: 24 v1.5: >Infinite waves added Every wave from 25 onward will feature every enemy, in increasing amounts. Now we have infinite(?) game time. >Starphish death animation modified >added Game Over sequence >Added High Score system >Pewter AI updated Pewters will now slowly approach the player, then back off if they get too close. >Other miscellaneous things