- arrows - to move - click - to shoot
change log: 1.6.5 - testing with bigger hitboxes on the bullets, great for people with trouble aiming, will help with (testing) player 2 as well. removed the obnoxious music (your welcome lol) shotguns stats changed to make it better, (none of this works yet because my code looks like spaghetti and i cant figure out why the bullets dont get deleted when hitting zombies) removed invincability frames on the zombies, this basicly kills everything now, this is just a testing phase for the shotgun so expect it to be changed 1.6 - update logs now start from the bottom going up, 1.1 added Easter event!, zombies are replaced with evil eggs and a new rare zombie has a rare chance to spawn 1.2 added shotgun, the same as the pistol but it fires 10 bullets at once, that spread anywhere from 50 to -50 degrees 1.3, shotgun changes: speed 1 > 3 (how long it takes to reload) damage 1 > 2 spread 50/-50 > 10/-10, knock back: 5 > 30 these changes make the shotgun less of a direct upgrade and more of a choice, its stronger but slower, however more accurate, big problem is every bullet after the first gets absorbed by Invincibility frames, with the spread you can hit farther away zombies, now your stuck to closer and the knock back helps compensate for the slow reload 1.4, several graphic upgrades and works on new guns. 1.5, sudden new weapon, i decided to make a fast slicing sword, the weapon is quite good, expect nerfs in the future, in the mean time, heres the stats. attack speed .5, damage, 1 slashes stay in the air for .3 seconds, does not move, range, 30 steps 1.5.5, new sword sound effects, the double barrel shotgun has been replaced by a new, better looking design. sword still was too op so i nerfed down the damage to .5 no longer lingers in the air, and made it faster to make up for loss of the lingering