3D Isometric open-world exploration game This is my latest demo. Somotrice was a test to see how well scratch runs under a large amount of math and, more specifically, stamping. I also wanted to test my Isometric 3D rendering skills. I wanted to make this a 3D game with jumping and random terrain, but like always, I got bored, and I felt it wasn't made with the ability for new ideas and implementations. Use the sliders to adjust certain variables. The variable all.deltaTime is how well the game is running. The lower the number, the better. Peak performance is anything smaller than 1. Comment ideas and like and favorite so I can see if you guys want a sequel or more fleshed-out version. Thanks!