NO THIS IS NOT A GAME you are supposed to make it one (cause i suck at designing levels) FREE TO USE but credit is appreciated ____________________ Controls: WASD I guess :/ too lazy to make arrow keys or mobile controls so that's all folks Brown: ground - - - - - - Light Blue: ice - - - - - - Yellow: bouncy - - - - - - Blue: drop-through - - - - - - Transparent: fake - - - - - - Red: lava - - - - - - Green: checkpoint - - - - - - Purple: finish - - - - - - First off: I am using the cat sprite because I am lazy. It is not being used to do any detection, however, and there is no hitbox costume. It uses math to detect collisions. So, this engine is primarily to show off collision and different platform type detection. WHAT WILL BE ADDED IN FAR FUTURE: - Checkpoints - Coins (you can choose if you have to collect them) - Text (for visual effect) - Moving platforms (maaayyybeee) ______________________ What I am doing here is taking @griffpatch's platformer script and throwing out the old collision detection (is hitbox sprite touching wall sprite?) and replacing it with math based on the given platform's positions. I only need to change the collision, the rest of the platformer works the same as any other platformer. Here is a scrolling tutorial: When the character moves in one direction, put them back where you want them (probably 0, 0) and move the rest of the world in the opposite direction. Boom, there you go. That is it. Really. I'm not kidding. It's three blocks. In this project, it moves the world only when you are near the edge. This means it looks a lot more EPIC.