Press P to switch to arrow keys. If you read nothing else of the instructions, read that. Oh, and beating the boss fight does not mean you beat the game. It's an entire side thing. Yo! New game: Again. Have you ever wished you could see how you improved throughout a really tough level? Again lets you do just that, and replays all of your deaths over one another after a level is complete! Here it is: https://scratch.mit.edu/projects/401405148/ YOU SHOULD PROBABLY READ THE INSTRUCTIONS BEFORE PLAYING I would play in full screen, there is some small text within the game. CONTROLS WASD - move X - Read dialogue (must be touching a monitor). Note that changing your cannon will also change the dialogue shown earlier in the game. SPACE - activate cannon ARROW KEYS - Adjust cannon P - toggle between arrow keys and wasd for controls. With arrow keys turned on, the cannon is angled with w and s. 1-9 - change cannon type E - Destroy platform Q - Open Mini Map R - Close mini map Q and then R - Restart level L - Save game (don't comment your save code as Scratch blanks out many of the characters). TIPS All levels are possible, first of all. I've beaten this game enough times to know. If you're having trouble with a level, I would sit back and think about if for a second. Are you trying to solve it the right way? Can you switch cannons and find an easier way to beat it? A lot of levels can be beaten using a different cannon. If you have a question about a level, make sure to write WHERE the level is (ie. 1,0) so I know what you're talking about. You can find where it is by clicking Q. Also, I fully support cheating or hacking. It makes the game more accessible for a lot of people. WALL CLIPPING Wall clipping is when you wall jump (move towards a wall while pressing up) but right as you wall jump you press the key in the opposite direction. I would practice this for a bit, as many levels require you to use wall clipping. THE STORY You're an AI. That's all I'll tell you here. Note that you can figure piece together a lot more of the story by cheating, or looking inside the scripts at a sprite title "Dave." SECRET CHAMBERS There is a secret chamber in this game. After you get decently far into the game, it will be obvious as to where it is. All you have to do is figure out how to get in. And if you do manage to get in but don't want to deal with it right then, you can refresh the page to reset it entirely. Since it's been a bit since I released this, let's talk about some stuff I find interesting. MINOR SPOILERS! The design in this game is intentionally simple, made with only four or so colors. This is because the game is essentially a simulation for AI's made by a terribly-funded department, whose numbers have been reduced. At one time, there might have been better graphics for the AI, but at this point, there's nearly nobody there who can design chambers for the AI. The "lava" (I don't believe I ever call it lava in-game) isn't even meant to represent actual lava, but instead just a stand-in color used by the developers to give the AI extra challenge. I have the classic three colors (black, white, and jump), which means of course I included a "jump isn't always good" level because this is a platformer. However, I wanted to be able to take this generic level and use the abilities found in game to make it a bit level. And then I made several more levels with that using it in different levels, which was neat. There is a slight problem (one that I find ironic due to the comments I've received) about the game being too easy. The AI should be nearly perfect, and as such the levels should be nearly impossible for a human to complete. While there are reasons for this, I'm not ready to reveal them yet. It goes along with why they say "use WASD to move" at the beginning of the game and why a lot of the stuff at the end happens (not vague at all) So yeah, that's pretty neat. Reports filed: 8
Curated by @BitTheDrone ! Thanks to @hunter8665 for suggesting it! Currently developing a sequel, which is going well! It's definitely a lot more polished. Contains 81 levels of varying difficulty, a full story, and a lot of cannons. This is a project I've been working on for six months, and am finally ready to release. I would really appreciate it if you left a like and favorite—this took a lot of hard work. Here are some people to thank: @djpro has a really good platforming script that helped me jump back into making these kinds of games. LingoJam has a glitched text generator that helped with the glitched text used in some parts of the game. @ijsquires for play-testing certain parts of the game. The Scratch Wiki for their helpful tutorials and explanations. Everything else was made by me. Please inform me of any glitches experienced while playing. Changelog: June 24th - Minor bug fixes Past here, I'll likely only do minor bug fixes, as I'm trying to work on new things. June 22nd - curated! Bug fixes. Boss fight! All the things! June 4th - Minor bug fixes June 3rd - Minor changes, bug fixes May 28th - Clarified how to get full save code. May 22nd - Added support for arrow keys. May 19th - Changed thumbnail May 15th - Edited description. May 9th - Edited text within secret chamber so that it is easier to read and you can go through it. May 8th - nearly fixed an area that is not intended to be initially reachable, but changed my mind. Added a "reports filed" counter. April 29th - Edited credits to include Scratch Wiki. April 28th - minor changes. April 22nd - minor bug fixes, minor level changes. April 20th - minor bug fixes, added "press R to close" to the mini-map, edited the description to include the fact that you can switch cannons to view different dialogues. April 18th, 2020 - Finally released the game! November 13th, 2019 - Released a demo for my new game, which I called Platform, The Platformer (which you can find here: https://scratch.mit.edu/projects/341256352/) Sometime before November - got back on Scratch, started working on an old idea of mine. 2016 - Started working on a new idea I had for a platforming game where you shot a cannon (it was awful) #platformer #Games #platformers #stories #game