This is one creates a set of bouncing clones of the base sprite just like Clones 5 Flee. However, instead of interacting with the mouse pointer, I added a second bouncing item to be avoided
This program substitutes a second sprite in place of the mouse pointer as the one to avoid. The bouncing ball does not materialize until all the clones exist. Then it waits one second the clones to start their initial avoidance maneuvers