Press the combat button, other instructions are in project. Needs maintenance to be able to adjust to smaller or larger groups of players.
IT'S DONE. PROBABLY. I THINK. This is mostly my code, however I kept a few scripts from the first version, which is by @qwertykid44. Version 2.0 uses only two cloud variables, a list, and a ton of loops and hair trigger conditional logic. This thing is touchy as a hairless cat with a severe sunburn, poking around in the code risks upsetting it. However if you're going to adapt this for your own campaign you're going to have to remix and change the username thingys so it recognises you and your players. There's probably a bug or two that I haven't found yet, but hey, they'll show themselves sooner or later. ... augh i forgot to test if it works with larger or smaller groups of players noooo