Controls: Red Blue Confirm: q 0 Move Cursor: wasd arrows Select unit: letters numbers Welcome to RTS, a generic real-time strategy game! Grab a friend (or an enemy) and prepare for battle! At the beginning of the game, you have 1000 points to spend on troops. To place a troop, find its summon key in the notes and credits (letters for red, numbers for blue) and press it. A troop will show up on the red or blue dot. You can move the dot, which is you, using wasd for red or arrow keys for blue. After positioning your troop, press q if you're red or 0 if you're blue to confirm. Finally, move your dot to change the angle of your squad and press the confirm key (q or 0). When both teams are ready, press space to start. During battle, command your troops by moving your dot over them, which will let you see their current health, and pressing confirm. Select their angle, and press confirm again. Finally, the game will stop and ask you to enter a move speed for your troop. type it in and press enter. The goal of the game is to kill all of the enemy's troops. This game does not support double teaming! If two squadrons of the same type attack one enemy, the damage will not double. However, if two squadrons of different types attack one enemy, both of the attacks will count, so use a variety of units! Explanation of stats: Cost: how many of your 1000 points you must spend to get 1 of this unit. Speed: Max move speed. Attack: Damage dealt to enemies. Attack pattern: Area that enemies must be in to take damage. HP: Starting health. Defense: A stat that multiplies any damage taken. 1 takes full damage, 2 takes half damage, and 0.5 takes double damage. Terrain: Rivers make troops touching them move at half speed. Mountains make troops touching them take 20% less damage and move at 2/3 speed.
All "Art" and Code by me. Music transcribed to noteblocks by me. Please report any bugs in the comments. UNIT TYPES: Rifleman: (Summon with R/1) Cost: 175 Speed: 8 Attack: 5 Attack pattern: Short, straight line in front. HP: 500 Defense: 1 Special: None Mortar: (Summon with F/2) Cost: 275 Speed: 5 Attack: 2 Attack Pattern: Wide arc all around front. HP: 300 Defense: 0.8 Special: None Skirmishers: (Summon with T/3) Cost: 85 Speed: 15 Attack: 8 Attack Pattern: Very small bulge in front HP: 225 Defense: 0.8 Special: None Armored: (Summon with E/4) Cost: 200 Speed: 5 Attack: 2 Attack Pattern: Bulge in front HP: 700 Defense: 1.25 Special: None Archer: (Summon with G/5) Cost: 135 Speed: 10 Attack: 1 Attack Pattern: Circle in front HP: 200 Defense: 0.8 Special: Can move backwards by typing -10, -5, etc. Wall: (Summon with Z/6) Cost: 60 Speed: 0 Attack: 0 Attack Pattern: N/A HP: 500 Defense: 1.4 Special: Enemies can't move through it. Does not receive terrain bonuses.