WASD to move. Don't get caught. Find the goals. Good luck.
For a long time, I've wanted to effectively use shadows to narrow a player's field of vision so as to make something seem bigger than it is. I spent a while trying to figure out how I was going to do shadows (A few years ago I made my first project with shadows, "Drilling Game." I was originally going to do shadows like that.) and decided on this, where a series of clones all darken and lighten when... well, you can check out the code. I added the random generation because I wanted this game to be different every time you played so you couldn't memorize locations of things. Sometimes it results in impossible maps, but I'm pretty sure that's highly unlikely now. If you remix this, please credit me! Music is "Lament of a Stranger" from the best narrative ever, To The Moon. All sounds are from the Scratch library. I'm not sorry for all the jump scares.