use the arrow keys to move the spear and block the attacks ( this is a collaboration between me, @SlimeFactory_ ,and @superluigi48)please press the flag three(3) times because of scratch glitches and code memes(?) use wasd to use the menu and z to interact with the fight button and the act button and x to exit the menu and return to the main buttons. use wasd to control the red soul in the attack also follow my account meeep1 for more projects and comment down below to tell me what attack I should put in as a transition from this attack. DO NOT USE TURBO MODE THIS GAME BECOMES UNFAIR! This is makey makey supported for the green soul part and not the red soul but this activates the hard mode of this game so if you want to do this project with makey makey be prepared for the difficulty ( because the controls are frustrating as they can be.). patch notes: 0.6B perfection of animations and added gaster text(wingdings) 0.62 patch notes: the gaster text has been changed to a more proper sentence from ✡⚐? ✌☼☜ ⚐?☼ ?☜✌❄☟ to ✡⚐? ✌☼☜ ❄☟☜✋☼ ?☜✌❄☟ 0.63 patch notes: the check action and menu have been implemented into the game and work decently well Patch notes 0.64: solved the background delay for not showing when you die and background music bugs and glitches
I was inspired by undertale's way of boss battles(credit to Toby fox)( this features special dialogue for some of my friends that helped me get this far in scratch and without them I would not have been able to make this project successful.)let me know if there are any glitches in the comments below version 0.2 means top and bottom are now here and slower projectiles to make it fair 0.25 means that the attack sprites are nerfed and the cat sprite talks at the beginning and slower projectiles to make it more fair and end last part shows one letter at a time 0.3 means that the soul actually shatters (as best as i can) and when hit the spear doesn't show 0.31 means that the soul shatter has been perfected for now 0.32 means that the next attack is coming out soon survive for 10 to 20 seconds to win this demo 0.33 means that the demo now has a little bit of wait time for the projectiles 0.36 means that there is music now! yay! 0.45 means that there is now victory music now and the bottom projectiles don't start immediately and that there is a speech at the end by me and the timer stops when you die and the start for the next attack! So stay tuned in for more updates! 0.46 means that there is now music when you die and it works. 0.47 means that there is a new background and different colored projectiles and the cat goes away after his first line. 0.471 means that the orange attack in the end is much more balanced and does not show up in the game over screen anymore and it ends after a certain amount of times. 0.472 means that there is new music added to the game and the orange attack is underway! 0.4721 means that the hit animation is perfected also for the undertale reasons please don't move after you get the game over screen. 0.48 means that the orange attack is now implemented properly and it is finished and the music was updated again because scratch didn't save the music i made for it and is now confirmed into the game action menu coming soon! 0.485 means that the dialogue is now implemented like the style in undertale (one letter at a time) 0.49 means that the orange attack now has an end (sorry for glitches sometimes the sides keep going)action menu coming soon! 0.491 I patched the object from above so it actually comes down now and it stops but it show at the end of the demo sometimes but only one appears 0.5 means that the demo now has the start of the action system! (Fight,Act,Item,Mercy) but it only has fight and act for now. 0.5 patch notes 0.5B means that the action menu has been perfected for its animation and its programming and new special dialogue! stick around for more updates! 0.55 means that this has passed the halfway point through alpha! also the next attack is now starting to be developed and has green just like the first one but it is going to be different.... way different. (-february 12 2020 log 1:two days ago was the anniversary for this project and it reached one month old. YAY!) (-February 14 2020 log 2: i have been away for a little bit and am now going to start working on the project once again) 0.55b means that there is now no movement that can be done other than the spear in the green phase 0.55c means that the third attack now has orange and blue attacks that are perfected and work how they do in undertale 0.6 means that the first attack now has a blue part and there is now a center orange attack that will activate by code that is coming in the future. 0.6B patch notes and perfection of animations ( the action menu works again) (the patch notes are in the instructions on the bottom.) 0.62 means patch notes ( February 24 log: I have been away for some time and am now back to programming this game.) 0.63 means EVEN more patch notes 0.63b music is now better implemented thanks to 0.64 means EVEN MORE patch notes 0.64b means that the dialogue has been changed to something that makes more sense and the act menu only repeats the attack if you attacked first. 0.64b1 means that the music has been amplified and is a lot better sounding 0.65 cosmetic changes ( the action buttons like the fight and act have been changed to a black color instead of a yellow ). 0.65B visual changes