Here is a simple scan-line rasterization test that uses inter-frame scanning (scanning a single image over multiple frames) to bypass Scratch's built-in clone limit. Ghosting can be used to imitate temporal anti-aliasing, creating the illusion of a higher resolution. Use a browser that prefers Scratch (like Edge or Chrome) and not Firefox or other non-chromium-based browsers. This proof of concept could provide the means necessary to enable pixel-raster games on scratch.