BEST PLAYED WITH SOUND!! There are two bonus concept art pieces. You get one of them for 100% completion (collecting all the gems and defeating all the enemies), but the other one is a secret. Maybe the first art will give you a clue?... The controls are explained in-game, but here they are again just in case: ARROW KEYS or WASD: move SPACE: jump C or Q: attack Sneak up on enemies to attack them, don't let them see you or they'll spray you with Umoni-brand grape juice. And we all know Yuthor is allergic to grape juice!! If you collect a key, you have to reach a checkpoint without dying, otherwise it goes back to where you found it until you collect it again.
Ever since I started using Scratch just over a decade ago, I dreamed of making my own 3-D game. I tried a few times with Scratch, but it just isn't made for it. Unity was too complicated for me as a kid, but it's become what I use primarily now. But just for fun, as I've taken classes on 3D modeling, I had an idea on how to make Scratch do 3D (kinda). This is my own original code, and although I've played a few other 3D examples such as the remake of the old Portal levels, I never actually looked inside to see how they did it. I wanted to challenge myself to come up with my own way of doing 3D based on what I thought they were doing. This ended up being more parallax than anything, but it's mostly open world! I worked on this for the better part of 8 months now (on and off in between school and work). I hope you enjoy! This game doesn't make money, and therefore all copyrighted music used falls under Fair Use. All rights belong to their respective artist/owner Music credits: Flamingosis - Sunset Park Voyage - Twilight Zone Voyage - The Cell Off OST - Empty Warehouse #3D #yuthor #furry