Control a space mission and endeavor to successfully arrive . . . safely. Please read instructions: Turbo Mode (Shift-click flag) recommended "P" to Pause "H" to hide variables "S" to show variables In this game the currency is the "esh", denoted by "!" (For example, 20 eshes = !20) Distance is measured in plips, denoted by "#" (For example, 20 plips = "20#") Preparation: Buy supplies to ensure a successful journey. Better supplies cost more. Use "z" while clicking to buy 10 at a time, if applicable. Hull: Determines how much health your ship has. Engine: Determines how fast your ship will go. It requires the number of people listed to go at normal speed. (ignore "eff") Captain: Gives you a buff throughout the journey. Lieutenant: Gives you a small buff. - - - Things below can be bought multiple times. Press "Space" to proceed to the next screen after you are done buying - - - Crew: They fly your ship. The more crew you have, the faster your ship will go, at a maximum of double speed Food: Used to feed your crew. Eat person (including your captain and lieutenant) consumes 10 food per day unless otherwise specified. Med Kit: Heals 1 sick person immediately Repair Kit: Repairs ship for 50HP, but cannot go above the ships' maximum health Ammo: Used when firing lasers to defend your ship In Game: Manage your journey and make choices to venture as far as you can! M to use Med Kit R to use Repair Kit Fighting Pirates and Bounty Hunters: - PD Cannon: Use your point defense cannon to do low damage, while they also attack you in return. Also takes one day - LR Lasers: Use your long range lasers to do medium damage. Pirates do not attack in return and does not take time. It consumes 1 ammo, though. - Surrender: Surrender to the pirates and pay the price Events: Random events may happen every couple days. Plague: 20% for each working crew to get sick, infection and death rates doubled Fatigue: Happiness decreases Accident: Your ship suffers a bit of damage Informational Stats: 0.5% chance for a healthy person to become sick 1% chance for a sick person to infect a healthy person 0.5% chance for a sick person to recover 0.5% chance for a sick person to die 1.5% chance for a corpse to infect a healthy person *If there are no healthy people to infect, sick people will die instead
Based on Search for Atlantis by my friend Shreesh. Update Log: V 0.0 Project was created (1/13/2020) V 0.1 Added preparation process (1/16/2020) V 0.1.1 Added hull and engine selection (1/16/2020) V 0.1.2 Added captain and lieutenant selection (1/16/2020) V 0.1.3 Added crew and food selection (1/16/2020) V 0.1.4 Added Med Kit, Repair Kit, and Ammo selection (1/16/2020) V 0.1.5 Added lose screen (1/17/2020) V 0.1.6 Dramatically scaled back sickness rates (1/17/2020) V 0.2 Added gameplay scripts (1/17/2020) V 0.2.1 Added sickness and happiness calculations, added food consumption (1/17/2020) V 0.2.2 Added lose scripts (1/17/2020) V 0.2.3 Added stars animation (1/17/2020) V 0.2.4 Added Pause feature (1/17/2020) V 0.2.5 Incorporated effects for lieutenants and captains (1/20/2020) V 0.2.6 Added hull and engine costumes (1/20/2020) V 0.2.7 Added ship to in game screen (1/20/2020) V 0.2.8 Added "z" to bulk buy (10x) (1/20/2020) V 0.3.0 Added timed events (happens every 10 days) (1/22/2020) V 0.3.1 Added Plagues (timed event) (1/22/2020) V 0.3.2 Added Fatigue and Accident (timed events) (1/24/2020) V 0.3.3 Added mechanic to manually hide/show variables (1/29/2020) V 0.4.0 Added locations (1/29/2020) V 0.4.1 Added Asteroid Shower (1/29/2020) V 0.4.2 Added Win Screen (1/29/2020) V 0.4.3 Fixed glitch with the continue option after winning the game (1/30/2020) V 0.4.4 Added Space Pirates (1/31/2020) V 0.4.5 Added Bounty Hunter (2/4/2020) V 1.0.0 Shared Game! (2/4/2020) V 1.0.1 Revised Instructions a bit (2/4/2020) V 1.0.2 Added more specific lose screens (2/7/2020) V 1.0.3 Added "space to proceed" instructions in buy screens when necessary (2/7/2020) V 1.0.4 Added multiple win screens (2/7/2020)