Controls: Arrow Keys to move Z to do normal attack X(Slash for Carna) (Extender is D for Carna) to use combo extender. C to jump X may changed to something else later on(Specials maybe, Excluding Carna, who practically already has specials.) Attack the blob and make his hp go to 0! If your superbar(Bottom) fills up to 100, you can unleash a super attack! If you trigger this during the final round, it will initiate a finisher move, if it hits and you have the right amount of combo(top left corner), then the screen will change and you'll hear a song play. Have fun. Super attack is used via the S key!
All music and sprites(Besides the test stage BG) made by me. Update Notes: 1.0: Added to Scratch, as a port from a Scratch 2 file. -Added Purple, knife wielder. All that was added here. 1.1: -Made the characters move upwards/bounce after certain hits, allowing for more combos. -Added landing lag, avoids being able to attack instantly you after you stand(Somewhat works) March 15:1.2(where I start to show date logs): -Bug fixes, and small changes to the physics -Removed the "Happy New Year 2020" Text box -New music is added, 1 new track. April 14 1.3: -Made characters do better damage. -Changed the values of some of the bounces on attacks of certain characters. -Audio revamped and added special intro. April 20(4/20/20) 1.4: -Purple and green have different neutral attacks. Purples can be tapped and then you have to tap again to do a spin attack that can hold the enemy in. -Changed black's speed and mechanics. -Changed most bounce values. -Combo's are a tad bit easier to keep now, enemy gets up faster. -Purple, as of now, is the only character programmed to have a finisher, more coming soon! -Added 3 new songs and removed the songs I don't think are that great. -Added zoom in when characters get closer, now there's more space for you to unleash the combo. May 6(5/6/20)1.5: -New songs, and a resprite for "Black"(Changed to Thaye), I will resprite all the other charatchers as development goes on. -Changed some juggle values, for better combo making. -Changed quite a few of Blacks moves. May 11(5/11/20)1.6: -Pink has been changed to Addy-0, A tiny alien dude in a robot designed for combat. They can also use a glide in the air by holding C, this allows for easier combos sometimes, and just making it easier to reach the opponent in air easier. -Changed most of the attacks of pink too, the only thing that really stayed the same was the right attack. -The Blob now has a chance to fall on the ground and get up shortly after, while he is on the ground he cannot be hit by any attack that does not launch, and he also cannot be hit while on the floor(except for the launching attacks), so you must jump and attack or use a launching attack. -Added a stage selector, i know its a bit simple, I may improve it later on. There are 3 stages, test room-Literally a test room. Rooftop-A rooftop that shows the night sky above. Streets-A street, with a static crowd cheering for the team. -Voices changed, rounds are now changed to strife, fight! now changed to action! and re-recorded the lines for other voices. -New song: Rooftop. -Made it so the distance you can get farther away him is slightly higher -Changed the "Beatdown!"/Finisher music. Now it is a section of the rooftop song. June 6(6/4/2020): 1.7 Huge Update -Resprites(Except for some sounds and versus screen) for every character are now done. -Every character has a Finisher KO, achieved by reaching a certain amount of combo with each character and then using your finisher(S). -New Title Screen and Music for it, as well as the select screen and a story. -Map has been disabled, so Test stage is the only stage, will be adding a tutorial for later. New Update! Its a kinda big one! (7/17/20) 1.8: -Characthers now have a new combo extender. Press X when the combo meter(top left first orange box) has a score higher than 25 and it will use it up in exchange for quickly shifting you to the enemies position for extending a combo. Works better in the air. -New finishers KO's. When the Round Counter(Top left, second orange box) Is at the third round, you can use your super and It will change to a character specific FINISHER MOVE. If it lands it will do damage and a lot of hits, and if you manage to get the enemy to the required combo to do your finisher then it will activate -Character revamp: Purple. Purple has been changed to "GrayMin" and he is a melee character who needs close hits, but hits a lot and kind of plays like a fighting game character. Hope you find good combos for him. -New stage: Robot Factory. -Improved enemy physics and movement. -Improved character control and all character combos. (6/8/22-9/1/22) 1.8.5: -Move property changes to make combos flow much more efficiently. (9/11/22-?/?/2024) 2.0: Move property changes and jabs have been made more balanced. Launchers have been made more easily jump cancelable, along with some other attacks.