my best attempt at simulating realistic gravity. what it does is if you are detected within a planets gravitational reach, you are pulled towards that planet, if you are detected within multiple planets gravitational reach, you move towards them in the order they were generated. gravity between planets is very buggy and i have no idea how to fix such gravity glitches. thankfully, it has no problem with any one planet. another problem is if you are moving towards a planet at too high of a speed, the project gives up and places you on the edge of the screen and stops you from going anywhere.